Descension
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Descension | |
---|---|
Alpha Project | |
Developer | QJaxun |
Theme | Fantasy |
Influences | Dungeon Crawl Stone Soup |
Released | 12/28/2010 |
Updated | 1/21/2011 |
Licensing | |
P. Language | C Sharp, XNA, libtcod |
Platforms | Windows |
Interface | tiles, mouse, keyboard |
Game Length | short |
Official site of Descension |
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.
v 0.0.8 - Released 1/29/2011
- character creator - cleaned up and added the following info - level-up bonuses, body parts, xp and hunger mods
- 5 new races - wargen, hobgoblin, mummy, skeleton and liche
- implemented very basic summoned creatures, you can only have a single creature summoned, they will attack the first monster int the monster list
- implemented armor and shield skills
- implemented a very basic town - i will continue to flesh out towns at a leter date, it currently consists of a bunch of empty buildings and a single shop. Pickup an item to buy it and drop an item while standing next to the shopkeeper to sell it
- fleshed out critical hits and fumbles - there are now 4 possible results for each. Critical hit - stun, bleed, max damage and double damage. Fumble - drop weapon, hit self, lose a turn and a temporary -attack buff
- added hit location system - each hit location has its own defense and damage reduction stat and a random location will be hit during combat. Defense and damage reduction bonuses from weapon, shield, and jewelry items will add the bonus to all locations
- added list of controls to the pause/help screen
- added ranged monster attacks
- added scrolls and the ability to scribe them if you have the appropriate skill
- fixed various bugs