PRIME
PRIME | |
---|---|
Alpha Project | |
Developer | Psiweapon |
Theme | Science Fiction |
Influences | ZapM(parent); NetHack |
Released | March 03 2011 |
Updated | March 09 20011, v1.5 |
Licensing | See ZapM, unofficial, author permission. |
P. Language | C++ |
Platforms | Windows so far. |
Interface | ASCII |
Game Length | Insufficient data. |
Official site of PRIME |
PRIME is a variant of ZapM started in March 2011.
Description
PRIME attempts to deepen and add variety to ZapM.
Prime adds two character professions, cloaks, more armor pieces, more weapons like unarmed and plasma weapons, some changes to canisters, new monsters and some odds and ends.
Versions
Prime v1.5 adds the Reticulan race with 3 professions, chaos items, some new monsters, and more weapons.
Prime v1.4 adds more monsters and a new armor property, along with some minor tweaks.
Prime v1.3 adds informal identification for implants, new monsters and additional equipment.
Prime v1.2, the canisters are fixed and there are a few more canister descriptions than actual canisters, so you wont always see the same descriptions. v1.2 adds cloaks too.
Prime v1 has roughly one and a half times as many levels as Zap'em, adds two professions, new gear, better equipped monsters, and implements colored canisters. In v1 the canisters are bugged resulting in occasional canisters without a description.