The Temple of Torment
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The Temple of Torment | |
---|---|
Beta Project | |
Developer | Aukustus |
Theme | Fantasy |
Influences | Diablo, Baldur's Gate, ADOM, d20 |
Released | Jan 2014 |
Updated | 6th May 2014 (Beta 7) |
Licensing | Freeware, Closed Source |
P. Language | Python + libtcod |
Platforms | Windows |
Interface | ASCII, Tiles, Keyboard |
Game Length | < 2 hours |
Official site of The Temple of Torment |
Description
The game is set in a fictional area called Faywyn. The main objective is to end the demon attacks that have been coming from somewhere below the temple of Undershire, the so called The Temple of Torment.
Features
- Graphical tiles from Adam Bolt's free Angband tileset, one tile from DragonDePlatino's tileset
- Shops
- Eating
- Multiple quests
- Optional perma-death (Hardcore Mode)
- Everything calculated with a simulated d20 (Incompatible with d20 System)
Locations
- Marwal: The main town in the game. Here are all the npc's.
- Undershire: The ruined town containing the main dungeon.
- Mines: Location for one quest
- The Temple of Torment: The main dungeon containing over 30 levels.
Classes
- Fighter: melee character with the following skills: Shield Bash, Cleave and Power Attack.
- Paladin: melee character with the following skills: Turn Undead, Shield Wall and Smite.
- Ranger: ranged character with the following skills: Stealth, Multiple Shot and Aimed Shot.
- Rogue: ranged character with the following skills: Stealth, Dodge and Poison Weapon.
- Cleric: caster character with the following skills: Turn Undead, Divine Shield and Holy Fire.
- Sorcerer: caster character with the following skills: Magical Armor, Drain Life and Invisibility.
Development
- Development started on 1.8.2013
- Development thread: http://forums.roguetemple.com/index.php?topic=3797.0