LambdaHack
LambdaHack | |
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Library project | |
Developer | Andres Löh, Mikolaj Konarski |
Released | Apr 12, 2008 |
Updated | Jul 25, 2014 (0.2.14, aka 'Out of balance') |
Status | Alpha |
Licensing | BSD3 (Free Software) |
P. Language | Haskell |
Platforms | Linux, OSX, Windows |
Dependencies | as specified on the Hackage page |
Official site of LambdaHack |
This is an alpha release of LambdaHack, a Haskell game engine
library for roguelike games of arbitrary theme, size and complexity,
packaged together with a small example dungeon crawler. When completed,
the engine will let you specify content to be procedurally generated,
define the AI behaviour on top of the generic content-independent rules
and compile a ready-to-play game binary, using either the supplied
or a custom-made main loop. Several frontends are available
(GTK is the default) and many other generic engine components
are easily overridden, but the fundamental source of flexibility lies
in the strict and type-safe separation of code and content and of clients
(human and AI-controlled) and server. Long-term goals for LambdaHack include
support for multiplayer tactical squad combat, in-game content creation,
auto-balancing and persistent content modification based on player behaviour.
The engine comes with a sample code for a little dungeon crawler, called LambdaHack and described in PLAYING.md on the official site. A larger, diferent game that depends on the LambdaHack library is Allure of the Stars.