Grid
Revision as of 18:13, 15 January 2015 by Roocey (talk | contribs) (Created page with "{{game-alpha| name = Grid |developer = Andrew Wright (aka roocey) |theme = Science Fiction |influences = Brogue, The Binding of...")
Grid | |
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Alpha Project | |
Developer | Andrew Wright (aka roocey) |
Theme | Science Fiction |
Influences | Brogue, The Binding of Isaac, and the Slimy Lichmummy |
Released | 1.0a - January 14th, 2015 |
Updated | 1.0c - January 14th, 2015 |
Licensing | http://creativecommons.org/licenses/by-nc/3.0/ |
P. Language | Python 2.7 |
Platforms | Windows |
Interface | Primarily keyboard |
Game Length | 20-40 minutes |
Official site of Grid |
Grid is designed to be an intuitive Roguelike with a theme inspired heavily by the Matrix, TRON, and general Science Fiction & Cyberpunk.
Features
- Combo system
- Limited menu juggling
- A simple progression that offers interesting choices
- Three classes each with a passive ability that alters gameplay significantly
- Durability, forcing the player to constantly scavenge and learn new gear
- Seven floors with eleven different enemy types, along with eight challenge modes
Planned features:
- A redesigned final boss
- A few more bosses throughout the game
- Alternate floors
- More challenge modes, classes, and abilities