Complete roguelike tutorial using C++ and libtcod - part 11: dungeon levels and character progression

From RogueBasin
Revision as of 12:24, 19 October 2015 by Joel Pera (talk | contribs) (pasted →‎top: , cat and sidebar)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Complete roguelike tutorial using C++ and libtcod
-originally written by Jice
Text in this tutorial was released under the Creative Commons Attribution-ShareAlike 3.0 Unported and the GNU Free Documentation License (unversioned, with no invariant sections, front-cover texts, or back-cover texts) on 2015-09-21.


In this article, we turn the single level prototype into a real game by adding multi-level dungeons (in fact infinite levels) and experience level for the player.