Dungeon Monkey
Dungeon Monkey | |
---|---|
7DRL | |
Developer | Joseph Hewitt |
Theme | Dungeon hack |
Influences | |
Released | 28 October 2003 (1.00) |
Updated | no plans |
Licensing | Freeware |
P. Language | Free Pascal, SDL |
Platforms | Windows, Linux |
Interface | Graphical tiles |
Game Length | |
Official site of Dungeon Monkey |
Dungeon Monkey was created by Joseph Hewitt in a week, in 2003. It was first 7DRL written and is responsible for creating that phenomena.
Description
As the author stated it :
- "[Dungeon Monkey] is an experiment more than anything else. Maybe it's performance art. I wanted to see what kind of a roguelike game could be programmed in exactly one week. This is what I managed to create, such as it is."
Dungeon Monkey's dungeons are non-persistant. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a band than to a hacklike.
The game contains 13 monsters, 10 weapon types and 10 armor types. Everything was coded in around ten hours.
Versions and platforms
First (and last) version of Dungeon Monkey is v1.00, released on October 28, 2003. It is available for Windows, but the Free Pascal source code is included. It can be compiled on Linux with minor changes to source because of backward incompatibility with earlier Free Pascal versions. JEDI SDL is required to compile it.