EverSector
Revision as of 18:47, 7 August 2017 by DarklordMogrithe (talk | contribs) (Add v0.6 in the updated field.)
EverSector | |
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Beta Project | |
Developer | Boldorf Smokebane (DarklordMogrithe) |
Theme | Sci-fi, Space, Survival, Simulation |
Influences | FTL: Faster Than Light, No Man's Sky, Dwarf Fortress |
Released | 28 Jun 2017 (v0.5 - first public version) |
Updated | 07 Aug 2017 (v0.6) |
Licensing | Freeware, Closed source |
P. Language | Java (Uses AsciiPanel, SquidLib, APWT) |
Platforms | Windows, Java |
Interface | Full color ASCII, Keyboard |
Game Length | Short, but open ended |
Official site of EverSector |
EverSector is a space-themed Roguelike where the player pilots a starship through a large, procedurally generated, yet finite galaxy. It is written in Java and available as a Windows executable or cross-platform jar file.
Features
- Procedurally generated universe divided into over 100 sectors
- Populous systems with space stations, planets, and other ships
- Full customization of your ship with modules, weapons, and storage units
- NPC ships with the same capabilities as the player
- Detailed faction system with claiming and converting
- Faction leaders who can rise to power through elections or coups
- Fluctuating faction economies and relationships
- Window-based display with full-color ASCII and CP437 characters
- Music and sound effects
- Saving and loading from seeds
- Leaderboard system to track your high scores
Planned
See the Trello board for details.
- Infinite, chunk-based universe
- Construction system for ships, items, and stations
- Dynamic faction creation
- Faction vassalizing and hierarchies
- Planetary bases
- Fleets of ships
- Crew system
- Missions
- Bounties
- Communication network
Screenshots