Possession
Possession | |
---|---|
Developer | Taylor Vaughan |
Theme | Humor/Fantasy/Horror |
Influences | ToME, Brogue, Dungeons of Dredmor, Dungeon Crawl Stone Soup, Oddworld |
Status | In Development |
Released | July 18, 2019 |
Updated | N/A |
Licensing | MIT License for the engine, closed source for the content |
P. Language | Lua |
Platforms | Mac, Windows, Linux |
Interface | Keyboard or Mouse |
Game Length | Short |
Official site of Possession |
Possession is a traditional turn-based roguelike where you play as a ghost trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter, and use their strength and abilities as your own. Hop from body to body as you attempt to make it back to the surface.
Features:
- Dozens of possessable monsters, from the horrifying to the hilarious, with a wide variety of powers.
- Special themed levels with unique hazards, creatures and layouts. Level creation is more varied than in most roguelikes.
- Item-less gameplay. The dead have no need for worldly possessions, they just slow you down.
- Quick to pick up and play.
- Entirely playable with just the keyboard, just the mouse, or a combination of the two.
- Mod support! Add your own creatures, powers and special levels, or change the ones already there.
- Choice between ASCII or Graphical mode.
Sequel to/remake of the 7DRL Possession: Escape from the Nether Regions. Was originally called Possession 2 (thus the page title), but the 2 was dropped during development.
Source code for the engine is available on GitHub and licensed under the MIT license. It requires the LÖVE Framework.
A version of the engine by the name Roguelove is planned to have more features than are used in Possession, and is again offered under the MIT license.