Rot Magus

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Revision as of 22:55, 31 October 2019 by RandomG (talk | contribs) (v0.5.0)
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Rot Magus
Developer Kosina Zoltan
Theme Fantasy
Influences Magus
Status Pre-Alpha
Released 2015 Jan 5
Updated 2019 Oct 31 (v0.54)
Licensing Free
P. Language JavaScript
Platforms Windows, Linux, OSX
Interface OpenGL, Mouse
Game Length 5 min.
Official site of Rot Magus


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Rot Magus

Rot Magus is classic 8-bit roguelike turn-based role-playing game about a lone adventurer who has to face the endless hordes of monsters in the realm of the Dark One — featuring dozens of different creatures, items, and spells and an infinite, procedurally generated map filled with deep forests, winding mountains, hidden caves, and tranquilizing lakes.

This game is an extended, browser-based remake of Ronny Wester's Magus built with rot.js and Phaser.

Traverse the mysterious lands, acquire powerful weapons and magical artifacts, destroy the endless armies of evil in close combat or from afar to gain experience, and collect enough to level up and get more health.

Play: https://gamejolt.com/games/rm/41491

Download: https://github.com/kosinaz/Rot-Magus/releases/

Controls

  • Click on terrain: move
  • Click on the adventurer: rest
  • Click on monster next to the adventurer: melee attack
  • Click on a monster in the distance: ranged attack
  • Click on a slot on the equipment section: equip or unequip an item
  • Click on a slot of the top inventory section: pick up or put down an item in your inventory
  • Click on a slot of the bottom ground section: pick up or put down an item on the ground

Current features

  • infinite simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
  • 1 adventurer, gaining levels, regenerating
  • 7 different monsters, melee and ranged attackers, approaching or attacking from the distance, remembering the last seen spot of the adventurer
  • 90 different items, including 8 types of equipment providing defense and additional damage, randomly generated in the caves and dropped by enemies
  • simple movement and attack animations, special effects
  • inventory management with tooltips
  • weapon-based damage system, chance to hit, and armor-based defense system
  • dual-wielding modifiers in melee combat
  • depleting and infinity-enchanted arrows, throwing and telekinetic weapons in ranged combat
  • high scores

In development

  • infinite map with towns, inns, castles, mage towers, roads, rivers, lakes, deserts, mountains, caves, dungeons
  • 9 different adventurers
  • 32 different monsters
  • special items and magic spells
  • faster enemies, speed modifiers
  • sound effects
  • music

Version history

v0.5.0 (Oct 31 2019) - To infinity and beyond

  • infinite simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
  • improved inventory management with tooltips
  • weapon-based damage system, chance to hit, and armor-based defense system
  • dual-wielding modifiers in melee combat
  • depleting and infinity-enchanted arrows, throwing and telekinetic weapons in ranged combat
  • added orchs and orch archers as new enemy types around lakes
  • looting

v0.4.1 (Jun 16 2019) - GUI scene fix

v0.4.0 (Jun 16 2019) - A new phase

  • 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
  • simple movement and attack animations, special effects
  • improved inventory

v0.3.0 (Jan 5 2015) - Monsters and weapons

This is the first real pre-release of the game, featuring:

  • basic game mechanics
  • some weaker monsters
  • starting equipment
  • a couple of items on the ground
  • essential melee and ranged weapons
  • regeneration, damage, death, XP, leveling
#rpg #roguelike #retro #phaser #2d #classic