BlickPort

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BlickPort
Developer DruidPeter
Theme Good Question.
Influences Various Transcendentalist Writings...
Status Talkie-Talkie.
Released Not yet.
Updated {{{updated}}}
Licensing Good Question.
P. Language C++
Platforms Linux/Windows
Interface GUI(sfml)
Game Length Good question!
[{{{site}}} Official site of {{{name}}}]

Overview

Probably should fill this out at some point.

Feature List(s)

Combat and Tactical Mechanics

  1. Explicit commands for attack, dodge, grapple, struggle, and steeling oneself.
    1. Attack and Dodge histories and prediction. Visual cues are presented indicating the direction of the last attack and dodges of yourself and opponents, depending on initiative.
  2. Exhaustive basic needs system:
    1. Hunger
    2. Thirst
    3. Sleep
    4. Fatigue
    5. Arousal
    6. Defecation
    7. Urination
    8. Novelty (Possibly)
  3. Full integration between Violent and Nonviolent resolution systems for all player/npc/monster conflicts.
  4. Programmable usage of items for player and followers.
    1. On any inventory screen, multiple items and their uses can be selected and chained together.
    2. On exiting the inventory screen and resuming the game, items will be used automatically and in sequence according to entity's initiative, reflexes, and speed.
    3. Auto usage of items can be paused and/or mapped to user activated actions.
  5. Fully developed in-game economy. Monsters and Entities do not drop items they would not reasonably be expected to be carrying. This means most animals and true monsters don't drop any usable items at all.
  6. Items and gold are not simply left lying around. Stashes can, and will, be looted.
  7. No fast travel, and maps do not mark your position.
  8. A specialized crafting system of highly specific scope:
    1. Only a limited subset of items may be crafted from other items, and of these very few can be made from raw resources.
    2. Of items that can be crafted, emphasis is placed on short, resoneable, and immersive recipes. For example, a letter may be crafted from parchment, quill, and ink, or from parchment and a fountain pen, or from paper and a fountain pen, et al.
    3. Crafted items retain information about the items used to craft them.
  9. Your character keeps an in-game journal which is updated regarding game events and various information happening in the game world:
    1. Updates to your journal happen whenever your character sleeps, and if the character has their journal and writing implements on them. If your character is too exhausted, however, they may not write in their journal before sleeping.
    2. The longer your character goes without sleep, the greater the chance that information will be recorded in their journal inaccurately, or not at all.
    3. If a character's journal is lost or destroyed, then player access to that information is lost until recovery or permanently, respectively.

Special and/or Lore Mechanics

  1. NPCs belong to one or more of a number of factions that are generated at game start.
  2. NPCs and the Player may join and leave multiple different factions over time.
  3. Factions vie and compete against each other using RTS and 4x style game mechanics, similar to your standard civilization game.
  4. At any given time, there is a finite amount of total world resources.
    1. Some resources renew over time. The rate at which they renew changes over time and may be affected by player or npc/monster actions.