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  • * Tome of Healing
    690 bytes (106 words) - 11:50, 22 March 2009
  • * Tome of Healing
    851 bytes (141 words) - 11:49, 22 March 2009
  • *Don't use healing, especially spells. * +1 Piety for healing enemies (allowing them to suffer longer) or vampiric healing
    6 KB (922 words) - 21:28, 1 March 2011
  • #create a healing potion (70% chance) ...point at random in this line, there's a 70% chance (or 7 in 10) you get a healing potion, and so on, with all the appropriate chances.
    11 KB (1,805 words) - 01:36, 7 May 2018
  • #create a healing potion (70% chance) ...point at random in this line, there's a 70% chance (or 7 in 10) you get a healing potion, and so on, with all the appropriate chances.
    12 KB (1,867 words) - 02:42, 23 September 2016
  • ...10 elements available to the player. As there are no items/levelling, and healing is free, in order to succeed the player simply has to keep on his toes and
    1 KB (153 words) - 11:53, 15 March 2011
  • time & healing, then, using the Shattering Light War Hammer one of his
    2 KB (247 words) - 11:35, 22 March 2009
  • *Tome of Healing ====Tome of Healing====
    7 KB (960 words) - 19:25, 21 March 2009
  • ...r shooting zombies, collecting ammunition, armor suits, medikits and using healing globes. Notable thing is shots are animated.
    2 KB (240 words) - 17:28, 16 November 2013
  • ''Dungeon Monkey'''s dungeons are non-persistent. It has no healing over time — the only way to heal is to use fountains that are hidden
    2 KB (238 words) - 19:25, 16 May 2017
  • /* a very basic healing that just maxes out the hitpoints */ /* after a healing takes place, the AI no longer needs survival nor health */
    7 KB (956 words) - 08:11, 25 September 2013
  • *Healing spells are core, and are used to restore lost life: *Mage - Average stats, +50% healing and damage spells. Sees 2 spaces in passageway (makes getting first hit eas
    5 KB (945 words) - 16:30, 19 December 2012
  • * [[Cogmind]], though it does not use hunger, uses the lack of healing to similar extent. The player may only heal after they reach a new level, l === Allow Healing ===
    11 KB (1,849 words) - 02:10, 19 May 2017
  • * KI HEALING: Uses KI to heal wounds. * FASTER HEALING: The character healing factor (based on Endurance) gains a +2 bonus.
    6 KB (927 words) - 10:42, 17 March 2012
  • ...[magic]], [[potion]]s, and [[scroll]]s. A game may also have a non-magical healing [[skill]] to restore hit points.
    1 KB (207 words) - 05:56, 16 May 2011
  • ...robably the best, because their racial power eventually provides excellent healing powers. Russians are also worth considering for intrinsic confusion resista ...Phase Door is pretty vital to buy time to reload a gun or use some of that healing.
    4 KB (745 words) - 06:36, 21 November 2009
  • ...tios. For example, suppose your dungeon has thirty levels, and you weight healing potions like so: No matter which level the hero is on, there are two possible healing potions, with the larger having half the chance of occurrence as the smalle
    6 KB (829 words) - 14:39, 30 August 2014
  • While you have no ranged weapon or healing potions on hand, experience has taught you that you should be able to acqui
    2 KB (301 words) - 17:41, 16 November 2013
  • ...ssing "Spontaneous Healing," the ability to turn any prepared spell into a healing spell of the same level. (Some argue that since the Cleric has one of the b ...e does not have "Spontaneous Healing" (something in later editions, though healing spells remain part of their spell selection) and the ability to [[Turn Unde
    12 KB (1,978 words) - 05:36, 13 June 2017
  • #create a healing potion item = GameObject(x, y, '!', 'healing potion', colors.violet)
    19 KB (3,192 words) - 23:52, 16 October 2017

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