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  • |licensing = [[Licensing#Source code available|Source code available]], [[freeware]]
    624 bytes (76 words) - 17:01, 6 January 2014
  • |licensing = [[Public Domain]], [[Open Source]] ...can play the game [http://scootah.com/lightless here] and view the source code [https://github.com/scotchfield/rl.js here].
    700 bytes (89 words) - 22:19, 19 May 2017
  • A [[licensing]] type that states the source code is available but you are not allowed to reuse it, even if you release your
    148 bytes (26 words) - 07:22, 6 January 2012
  • |licensing = [[Licensing#Open_source|open source]], [[freeware]] == Open Source ==
    1 KB (132 words) - 18:36, 2 February 2016
  • |licensing = open source (MIT), freeware Madness is written in Lua and is available for Windows and Linux. Source code is provided so it may be ported to any platform with [[libtcod]].
    1 KB (134 words) - 17:46, 6 December 2017
  • ...you have political objections to closed sourced proprietary software, the code license can also become important. ...some games may license the art assets separately from the code. Thus, the code may have no cost, but the art assets may require a purchase. The "game lic
    5 KB (890 words) - 20:30, 9 September 2017
  • ..., still without generics, is a bit too hostile to abstraction in algorithm code for me to bother. I might get back to it when they get a generics implement [[Category:Open source]]
    2 KB (240 words) - 17:28, 16 November 2013
  • |licensing = [[Open Source]] An .exe version is available for Windows machines, and the .py source code is available.
    1 KB (185 words) - 15:27, 6 July 2020
  • |licensing = Open Source Here's one example of Perl source code for maze generation: [[Dynamically Sized Maze]]
    559 bytes (75 words) - 15:54, 26 December 2014
  • ...d, source-code on GitHub. Go to https://github.com/thebracket/rltk for the code. * Path-finding helpers that try to be agnostic about the structure of your code, through templates.
    966 bytes (131 words) - 21:33, 11 January 2018
  • |licensing = [[Open Source]], [[Public Domain]] * [http://scootah.com/asylumrl/asylumRL.zip Source code]
    801 bytes (94 words) - 16:01, 17 May 2017
  • |licensing = open source (BSD), freeware |interface = [[Graphical tiles]] (which are of characters!), Morse Code
    920 bytes (125 words) - 15:19, 8 April 2011
  • ...ed; it is possible to get rid of it using a bit of postprocessing (and the code below does), but it is seldom needed. The source is at: [http://b3x7q3.1fichier.com/en/windroad.c]
    3 KB (321 words) - 16:24, 29 August 2017
  • |licensing = [[Open source]], GPL v3 ...oject was original released as closed source, but is now available in open source as of ETB RC2 (November 10th). Information on the project and other project
    3 KB (526 words) - 03:15, 5 May 2014
  • Although a mirror site hosts the Windows binary for this variant the source code is no longer available anywhere.
    490 bytes (60 words) - 12:40, 6 April 2009
  • ...avid Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 25 yea * Much more legible source code, and edit files for most sets of game information (monster list, object lis
    1 KB (188 words) - 00:39, 9 May 2016
  • |licensing = [[Closed source]] Source code: https://github.com/slashman/elite-international-detective
    860 bytes (95 words) - 23:24, 4 October 2023
  • In 1987, BSD replaced ''Rogue'' with a Rogue clone including source code. The last BSD distributions had not only Rogue, but two other roguelike gam BSD became free in the early 1990s with the removal of proprietary Unix code, but then in the University of California at Berkeley stopped developing it
    1 KB (172 words) - 12:30, 1 October 2006
  • |site = http://dexrow.blogspot.com/2007/09/land-of-cigo-roguelike-w-source.html ...charecters classes exc upon request (or if code is provided). THe latest source and executable is at the following link.
    1 KB (178 words) - 10:25, 16 April 2009
  • The source code and binary for a version re-written in C was produced by [http://studio2.cl
    449 bytes (55 words) - 13:12, 7 May 2010

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