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  • ...se of Omega for Windows (0.2) was made on 2003 Oct 1 (0.90.4). The source code was released much later on request (2010 February 20). [[Category:Open source]]
    2 KB (250 words) - 21:40, 13 September 2023
  • |licensing = [[Closed Source]] The first step is to re-code the original game using a web-based game engine that will be playable in mo
    2 KB (266 words) - 12:46, 15 October 2019
  • Use whatever you like (existing engines, libs, code, graphics, sounds) but mention what you used at the end. * [[jice]]: TreeBurner - C++,libtcod. using "the cave"'s code-base
    4 KB (588 words) - 22:08, 14 March 2011
  • |licensing = [[Closed Source]],[[Commercial]] ...of public domain tiles and ones drawn from scratch or modified by me. The code is original, but tries extremely hard to adhere to Rogue conventions at eve
    1 KB (187 words) - 17:41, 29 April 2017
  • ...but not getting past any walls. Regions in shadow are invisible. You could code it yourself by casting rays outward from the player, but it's much easier t ..., whenever the player moves we set it to True again, like in the following code.
    9 KB (1,440 words) - 01:28, 7 May 2018
  • * [https://github.com/libtcod/pyromancer Source code]
    1 KB (131 words) - 19:47, 4 October 2023
  • |licensing = [[Open Source]] An .exe version is available for Windows machines, and the .py source code is available.
    3 KB (432 words) - 01:56, 3 March 2014
  • ...but not getting past any walls. Regions in shadow are invisible. You could code it yourself by casting rays outward from the player, but it's much easier t ..., whenever the player moves we set it to True again, like in the following code.
    9 KB (1,502 words) - 02:39, 23 September 2016
  • ...'s available for [[Linux]], [[FreeBSD]], [[DOS]] and [[Windows]]. [[Source code]] is quite [[portable]], so it's probably possible to compile it on other p [[Category:Open source]]
    3 KB (336 words) - 14:56, 7 February 2019
  • |licensing = [[Closed Source]] ...SCII text. E-mail and I can send copies of either version (sorry no source code will be given). E-mail binary requests to "sfsegreto@hotmail.com"
    2 KB (268 words) - 01:59, 8 May 2010
  • octant, and for a specified radius, translations made in the 'active' code. the The passive calculations adhere a base radius. In the 'active' code, it's
    10 KB (1,668 words) - 06:44, 22 March 2009
  • ...le project. The source code for this project will be published in a Google Code SVN repository. Revision tags for each article will be available so readers
    3 KB (396 words) - 00:40, 13 October 2012
  • ...enumeration to define the specific effect in place, which would be used in code to select which set of game logic to apply when the spell effect is used. void CastSpell ( const struct Spell* spell, struct Actor* source, struct Actor* target );
    6 KB (799 words) - 04:29, 16 August 2013
  • |licensing = [[Closed Source]], [[Freeware]] ...d ''Fallen''. It got got all good algorithms and small portion of working code from FFHtR.
    2 KB (228 words) - 14:28, 23 November 2016
  • |licensing = open source (BSD), freeware MAGE is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (319 words) - 05:54, 13 March 2022
  • ...C and originally uses curses, though there's a win32 version available as source or binary. Its creation was inspired by the August, 2008 2krl (2,048-byte r ...ained here or in the info text. The author is semi-actively developing the code and there was a version '2' out in 2008.
    2 KB (251 words) - 04:31, 6 March 2014
  • |licensing = [[Open Source]] ...eon generation, etc that you will need for writing your Roguelike, but the code that is either hard to find or hard to separate out from existing projects.
    3 KB (219 words) - 20:54, 23 March 2009
  • |licensing = [[Licensing#Open_source|Open Source]] ...t on [https://laurheth.itch.io/rogue-janitor itch.io] or access the source code on [https://github.com/laurheth/rogue-janitor GitHub]. It was written in ja
    3 KB (405 words) - 16:08, 1 April 2019
  • source code :>
    2 KB (380 words) - 11:34, 22 March 2009
  • |licensing = [[Freeware]] (postcardware), [[Closed source]], Steam ...4. Its main features are its detailed storyline and its undisclosed source code, both of which are unusual in the Roguelike world.
    9 KB (1,493 words) - 23:18, 29 January 2019

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