Search results

Jump to navigation Jump to search
  • Challenge will work. Changes and suggestions are very welcome. The following is an ideal version of the game. It is unlikely that
    11 KB (1,797 words) - 17:20, 22 March 2009
  • <th style="background:#C2D8EF; padding:.2em; margin:1em;">Game Length ...that it'd be best if I would build it myself. Finally, I wanted to have a game that I could easily build without worrying too much about graphics. And thu
    7 KB (1,218 words) - 04:37, 17 September 2010
  • ...y Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was held for the 9th time between March 9th and Ma ...opment.org/index.php?title=7DRL Rules and FAQ] for the Seven Day Roguelike Challenge
    29 KB (4,426 words) - 22:33, 19 February 2016
  • This would however ruin the challenge unless some penalties are game design. Basically the more renewable a resource is or
    23 KB (4,134 words) - 13:33, 25 July 2017
  • {{game-beta| name = Escape From Aeon ...ural level generation, [[permadeath]], and a high degree of challenge. The game also implements an action-point turn system, similar to those found in Jagg
    6 KB (960 words) - 02:16, 6 November 2018
  • ...s probably because of hardware limitation to create a real zombie-survival game on the cutting edge that mainstream games require; maybe there's not enough ...e management, the tactical combat style, to mention a few, are ideal for a game about surviving a zombie-plague.
    14 KB (2,515 words) - 21:38, 16 February 2012
  • {{game-stable|name = C:\raft ...tons of loot, exploring your hard drive, taking on quests, and dying. The game features practically no story, and it's crafting experience is no more than
    12 KB (1,953 words) - 16:33, 30 June 2018
  • {{game-major| name = Angband ...ing Sauron, Morgoth. After slaying Morgoth, the player may retire from the game as a winner, or continue playing (usually to try to find some rare [[artifa
    8 KB (1,286 words) - 22:59, 21 February 2022
  • ...o many things by walking from one section to the next. A true programming challenge. You could try the world-representation out of [http://www.floatingorigin. [[Category:Game ideas]]
    4 KB (630 words) - 10:52, 20 October 2010
  • '''GodoRogue''' is a role-playing game with a strong emphasis on item discovery and usage as well as tactical their lineage back to a game named '''Rogue'''. Written in an era before computers boasted graphics, Rog
    7 KB (1,035 words) - 15:12, 5 January 2024
  • * 12 December 2016 - [[Snowfallen]] 12/12/2016 v1.0 7-day challenge [https://almondbun.itch.io/snowfallen released] ''(same-game duplicate releases below)''
    26 KB (3,067 words) - 00:55, 28 February 2017
  • ...n the broad range of players, you have no clue on who will be playing your game. You have to play on primal fears, which are the same for every human heart ...red everywhere. It's absolutely the most popular way to show 'horror' in a game. And the least ambitious, and usually ineffective. The player just gets dis
    8 KB (1,503 words) - 12:45, 19 March 2011
  • The item categories are closely related to the game theme, and serve different functionalities. The following are some empiric ...t effects based on other items and/or recipes that can be found inside the game.
    5 KB (878 words) - 14:13, 13 October 2010
  • * [http://alun.myftp.org/Appz/MMOGameBalanceIssues.xps MMO Game balance issues (XPS doc)] ===Game modification===
    11 KB (1,378 words) - 14:20, 25 November 2023
  • {{game-beta| name = Mines of Elderlore '''Mines of Elderlore''' is an out-of-challenge [[7DRL]] developed further to balance gameplay and include graphics.
    26 KB (3,663 words) - 18:12, 6 May 2010
  • ...dates" [http://te4.org/blogs/darkgod/2012/12/tome/tales-majeyal-100rc3-aka-game-candidates released] ...ec 2012 - [[Ultima Ratio Regum]] v0.2.1 [http://www.ultimaratioregum.co.uk/game/downloads/ released!]
    41 KB (5,111 words) - 00:13, 13 November 2014
  • = Reviews of [[7DRL_Contest_2011|2011 7DRL Challenge]] Entries = Cruising around the game's world give you the sense that you are indeed looking for shelter from the
    27 KB (4,621 words) - 00:04, 11 October 2012
  • A typical episode is dedicated to a single roguelike game, mechanic, or feature. |Game Design in Academia
    45 KB (5,444 words) - 05:24, 24 February 2023
  • # ADOM (for challenge, skill system (including horoscopes and talents), incredible replayability, # Entroband (for nice interface and challenge)
    48 KB (8,446 words) - 10:23, 14 July 2014
  • I'm making all scrolls look the same, but in your game that's up to you. The ''cast_confuse'' function can now be defined. It hits ...er" has to be done every time you replace a component in the middle of the game. To top it off, print a nice message describing what happened.
    20 KB (3,072 words) - 11:06, 8 December 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)