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  • * 12 December 2016 - [[Snowfallen]] 12/12/2016 v1.0 7-day challenge [https://almondbun.itch.io/snowfallen released] ''(same-game duplicate releases below)''
    26 KB (3,067 words) - 00:55, 28 February 2017
  • ...n the broad range of players, you have no clue on who will be playing your game. You have to play on primal fears, which are the same for every human heart ...red everywhere. It's absolutely the most popular way to show 'horror' in a game. And the least ambitious, and usually ineffective. The player just gets dis
    8 KB (1,503 words) - 12:45, 19 March 2011
  • The item categories are closely related to the game theme, and serve different functionalities. The following are some empiric ...t effects based on other items and/or recipes that can be found inside the game.
    5 KB (878 words) - 14:13, 13 October 2010
  • * [http://alun.myftp.org/Appz/MMOGameBalanceIssues.xps MMO Game balance issues (XPS doc)] ===Game modification===
    11 KB (1,378 words) - 14:20, 25 November 2023
  • {{game-beta| name = Mines of Elderlore '''Mines of Elderlore''' is an out-of-challenge [[7DRL]] developed further to balance gameplay and include graphics.
    26 KB (3,663 words) - 18:12, 6 May 2010
  • ...dates" [http://te4.org/blogs/darkgod/2012/12/tome/tales-majeyal-100rc3-aka-game-candidates released] ...ec 2012 - [[Ultima Ratio Regum]] v0.2.1 [http://www.ultimaratioregum.co.uk/game/downloads/ released!]
    41 KB (5,111 words) - 00:13, 13 November 2014
  • = Reviews of [[7DRL_Contest_2011|2011 7DRL Challenge]] Entries = Cruising around the game's world give you the sense that you are indeed looking for shelter from the
    27 KB (4,621 words) - 00:04, 11 October 2012
  • A typical episode is dedicated to a single roguelike game, mechanic, or feature. |Game Design in Academia
    45 KB (5,444 words) - 05:24, 24 February 2023
  • # ADOM (for challenge, skill system (including horoscopes and talents), incredible replayability, # Entroband (for nice interface and challenge)
    48 KB (8,446 words) - 10:23, 14 July 2014
  • I'm making all scrolls look the same, but in your game that's up to you. The ''cast_confuse'' function can now be defined. It hits ...er" has to be done every time you replace a component in the middle of the game. To top it off, print a nice message describing what happened.
    20 KB (3,072 words) - 11:06, 8 December 2018
  • I'm making all scrolls look the same, but in your game that's up to you. The ''cast_confuse'' function can now be defined. It hits ...er" has to be done every time you replace a component in the middle of the game. To top it off, print a nice message describing what happened.
    20 KB (3,128 words) - 01:34, 7 May 2018
  • I'm making all scrolls look the same, but in your game that's up to you. The ''cast_confuse'' function can now be defined. It hits ...er" has to be done every time you replace a component in the middle of the game. To top it off, print a nice message describing what happened.
    20 KB (3,190 words) - 02:41, 23 September 2016
  • Gore as a [[theme]] for a roguelike game is not impossible. Although the best effect would be achieved using [[graph So you want to make a game with elements of gore, huh? Well, go to your local Video Renting place and
    16 KB (2,805 words) - 06:31, 13 April 2011
  • {{game-beta| name = Bardess '''Bardess''' is an ASCII based rogue-like game set in the continent of Nexus.
    27 KB (4,349 words) - 18:34, 12 June 2013
  • ...e name of a project that seeked to build the design doc and then develop a game based in the Greek mythology. The goal was to have the game be developed by a group of individuals from all around the world. Currently
    27 KB (4,085 words) - 15:38, 6 June 2024
  • [[Rogue]] is a text-based game made in the 1970s that started it all. You explored a dungeon, gathering it ...of games that don't belong into any one genre. Purists may argue that any game that is graphical and real-time (as opposed to turn-based) cannot be a rogu
    84 KB (14,660 words) - 05:51, 22 June 2021
  • ...write some updated documentation which reflects the current status of the game. Below is the readme.txt, followed by crawl.txt file from Stone Soup, which Crawl is a large and very random game of subterranean exploration in a fantasy
    64 KB (11,136 words) - 17:55, 21 March 2009
  • A Case Study in Roguelike Game Development ...ss and programming techniques used in the creation of a complete roguelike game.
    71 KB (11,706 words) - 15:26, 24 November 2022

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