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  • I'm making all scrolls look the same, but in your game that's up to you. The ''cast_confuse'' function can now be defined. It hits ...er" has to be done every time you replace a component in the middle of the game. To top it off, print a nice message describing what happened.
    20 KB (3,072 words) - 11:06, 8 December 2018
  • I'm making all scrolls look the same, but in your game that's up to you. The ''cast_confuse'' function can now be defined. It hits ...er" has to be done every time you replace a component in the middle of the game. To top it off, print a nice message describing what happened.
    20 KB (3,128 words) - 01:34, 7 May 2018
  • I'm making all scrolls look the same, but in your game that's up to you. The ''cast_confuse'' function can now be defined. It hits ...er" has to be done every time you replace a component in the middle of the game. To top it off, print a nice message describing what happened.
    20 KB (3,190 words) - 02:41, 23 September 2016
  • Gore as a [[theme]] for a roguelike game is not impossible. Although the best effect would be achieved using [[graph So you want to make a game with elements of gore, huh? Well, go to your local Video Renting place and
    16 KB (2,805 words) - 06:31, 13 April 2011
  • {{game-beta| name = Bardess '''Bardess''' is an ASCII based rogue-like game set in the continent of Nexus.
    27 KB (4,349 words) - 18:34, 12 June 2013
  • ...e name of a project that seeked to build the design doc and then develop a game based in the Greek mythology. The goal was to have the game be developed by a group of individuals from all around the world. Currently
    27 KB (4,085 words) - 15:38, 6 June 2024
  • [[Rogue]] is a text-based game made in the 1970s that started it all. You explored a dungeon, gathering it ...of games that don't belong into any one genre. Purists may argue that any game that is graphical and real-time (as opposed to turn-based) cannot be a rogu
    84 KB (14,660 words) - 05:51, 22 June 2021
  • ...write some updated documentation which reflects the current status of the game. Below is the readme.txt, followed by crawl.txt file from Stone Soup, which Crawl is a large and very random game of subterranean exploration in a fantasy
    64 KB (11,136 words) - 17:55, 21 March 2009
  • A Case Study in Roguelike Game Development ...ss and programming techniques used in the creation of a complete roguelike game.
    71 KB (11,706 words) - 15:26, 24 November 2022

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