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  • {{game-talkie| name = World of Rogue ...ld probably be an explanation of what is meant by it and what classifies a game as a roguelike.
    6 KB (1,023 words) - 08:25, 29 July 2009
  • {{game-alpha| name = Middlecrest ...roguelike genre. The goal of the project is to implement many of the same ideas seen in the earlier games of the Elder Scrolls franchise but to also includ
    6 KB (879 words) - 22:23, 18 April 2017
  • The term "roguelike" is still growing in popularity to describe any game with procedural content generation, or punishing difficulty. RogueBasin is ...chess than to reflex-based games like first-person shooters, and where the game provides new content and challenges on every run, using procedural content
    5 KB (806 words) - 03:34, 16 March 2024
  • ...ispiriting, as one may have new ideas that cannot fit inside one's current game. A 7DRL is a way to experiment with the genre without fearing creating ano ...riment. However, this is a roguelike-focused challenge, not just a generic game jam. Procedural content and permadeath/permafailure are both pretty core. O
    7 KB (1,055 words) - 17:20, 6 January 2019
  • This is the most fun part of the game, since the PC cannot appply his If one wanted to make the game ship-centric, the PC could be a human (or
    13 KB (2,348 words) - 03:44, 3 June 2009
  • {{game-alpha| name = MnemonicRL Windows and Linux versions available. The game has a multiplayer client and also a singleplayer mode.
    3 KB (518 words) - 02:58, 28 May 2010
  • {{game-7drl| name = God of Change God of Change is a game where monsters change in ability over time. What might initially be an unch
    6 KB (973 words) - 22:29, 19 May 2017
  • ...sonal interpretation of the question. However, please feel free to discuss ideas around it, and extend the "External links" with other interpretations.'' ...ition has been nebulous from the beginning, as ultimately a roguelike is a game that is inspired by another roguelike.
    6 KB (978 words) - 21:23, 11 November 2023
  • {{game-beta|name = Numenfall ...ests that will appear in some or all games. The idea is to take the great ideas of ADOM and other roguelikes and remove their limitations while improving u
    6 KB (958 words) - 00:49, 20 February 2020
  • '''Coop Catacombs''' is a traditional roguelike game focused on '''cooperative''' gameplay through its '''asynchronous multiplay Read the help section by pressing '''[?]''' at any time during the game. Seriously, read the help to learn about the basic commands and actions.
    5 KB (771 words) - 09:47, 17 May 2024
  • {{game-beta| name = The Veins of the Earth The game has a WIP documentation at http://veins-of-the-earth.wikidot.com/.
    7 KB (1,091 words) - 15:12, 24 May 2018
  • The AD&D is indeed the TSR gaming product; AD_D is a rogue like game which was designed to be more AD&D-like. I haven't gotten my copy yet so I The game this refers to seems to be [https://en.wikipedia.org/wiki/Advanced_Dungeons
    21 KB (3,700 words) - 09:03, 14 February 2024
  • [[Category:Game ideas]]
    4 KB (630 words) - 10:52, 20 October 2010
  • uninteresting that the game becomes an endless, repetitive hack and The basic idea is this: Each mobile (creature) in the game is
    10 KB (1,539 words) - 13:39, 15 September 2006
  • {{game-stable|name = C:\raft ...tons of loot, exploring your hard drive, taking on quests, and dying. The game features practically no story, and it's crafting experience is no more than
    12 KB (1,953 words) - 16:33, 30 June 2018
  • {{game-major| name = Angband ...ing Sauron, Morgoth. After slaying Morgoth, the player may retire from the game as a winner, or continue playing (usually to try to find some rare [[artifa
    8 KB (1,286 words) - 22:59, 21 February 2022
  • with additional ideas from [[rec.games.roguelike.development]] discussions You could have the entire game set on a moving train: anything falling
    17 KB (2,789 words) - 19:53, 15 April 2013
  • ...owever, I'd say you need the following features to really have a cyberpunk game: # '''Silly Cyberspace''' - You have to spend a fair amount of the game in a virtual reality environment. Forget everything you actually know about
    14 KB (2,076 words) - 15:49, 18 August 2022
  • The magic style doesn't have to be cliched, either. For ideas for magic systems, Bag of Nuts to win the game, risking Big Hairy Spiders, Mean Faeries, Jay Birds,
    10 KB (1,806 words) - 06:42, 3 April 2011
  • ...eapon. Parasols, antlers, books, plates. Most of the items included in the game should be able to be used as weapons. ** Most of the "martial arts weapons" ...werful as you increase levels. This, however, would probably result in the game becoming too easy after taking a powerful move and improving it to the poin
    10 KB (1,624 words) - 19:13, 21 March 2009

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