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- when you want to extend a LUA game with a mod, it's as simple as "dofile"ing a file that contains the followin and the game engine already knows what to do with it and there's no need to "interperet"1 KB (240 words) - 16:27, 19 December 2012
- {{game-alpha A coffee-break wilderness survival game with all the trappings of roguelikes except combat.2 KB (167 words) - 19:12, 10 November 2015
- {{game-stable|name = Dungeon Crawl Stone Soup ...on out-of-game sources of information in order to progress. The resulting game is more friendly to new players while still requiring a good deal of practi3 KB (367 words) - 03:40, 24 August 2022
- ...y Consistent world is defined as a discrete quantizable space on which the game action happens, supported by a single set of interaction rules for the acto ...s (e.g. ADOM or Nethack) have shops that operate much like the rest of the game territory, others (e.g. Angband or Crawl) have shops that occupy a no-space1 KB (220 words) - 13:25, 14 June 2007
- {{game-alpha| name = Legacy of a Warlord ...rmer, town citizen, wandering hunter, and more. The story with the shipped game will be: over the years sinkholes have opened in the land pouring out demon2 KB (270 words) - 14:48, 23 November 2016
- {{game-alpha| name = MMRL341 bytes (37 words) - 12:33, 18 August 2015
- {{game-7drl| name = Math: The Roguelike ...e dependent on dice roll. Then result is modified by damage function. Next game checks whether equipped condition is true. It is best to use something that2 KB (366 words) - 02:45, 3 March 2014
- ...hile other times, as a character progresses, these might be altered by the game. Character [[class|classes]] might also play a role in determining default Some attributes are constantly changing, depending on the situations in the game:4 KB (620 words) - 18:39, 30 July 2011
- {{game-defunct| name = Dragon362 bytes (40 words) - 15:02, 6 February 2012
- {{game-7drl| name = Tomb of the Aztecs338 bytes (41 words) - 14:47, 15 June 2009
- {{game-7drl| name = Scrap ...eapons attack type is known, damage done by using a system is also listed. Game became more tactical.1 KB (190 words) - 12:57, 30 September 2010
- {{game-stable| name = Rogue Planets ''Rogue Planets'' is turn-based exploration game with roguelike characteristics. Author was inspired by dungeons of Phantasy3 KB (414 words) - 15:33, 23 November 2016
- There are many ways to mutate and it is specific for each game. [[Chaos]] presence, [[magic]]al contamination, [[radiation]], [[spell]]s, ...h game [[time]] and mutation is (unusually in a [[roguelike]]) potentially game-ending. [[Crawl]] and several [[Angband variants]] also have mutations, jus2 KB (344 words) - 05:50, 6 May 2007
- {{game-alpha| name = Lands of Elderlore Game is in early dev stage, release 0.1 is planned to be the first release to be5 KB (757 words) - 16:07, 14 April 2009
- {{game-7drl|name = TrapRogue475 bytes (64 words) - 18:52, 3 April 2009
- Sleepless Temple will be a game about exploring unknown underground temples to fulfill your character uniqu Game is in pre-alpha state, which means that there is a little of actual game right now. I am working on creating solid code base that will allow me to c3 KB (464 words) - 16:14, 23 September 2015
- {{game-beta| name = Letrain314 bytes (32 words) - 20:08, 26 August 2009
- These are the [[Roguelike Reviews]] for the game [[ZapM]].109 bytes (15 words) - 17:57, 26 May 2005
- {{game-stable| name = POWDER ...re to log playing Nethack, ADOM, and the Diablos, I knew the exact type of game I wanted. The problem was I didn't see anyone publishing it any time soon.4 KB (565 words) - 19:02, 21 October 2020
- ''H-World'' is a computer role-playing game engine. Here are some of its features: ''H-World'' includes a game module called "''The Jungle''", set in a South American jungle.1 KB (129 words) - 12:14, 5 February 2016