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  • * [[Dawn of the Dead Roguelike]] * [[Heroic Age: the Roguelike]]
    10 KB (1,016 words) - 20:58, 18 December 2023
  • ...e-historical-origin-of-the-roguelike-term/ On the Historical Origin of the Roguelike Term] focuses on the 1993 discussions, which lead to an "official" recognition of "roguelike" as a genre. However, it mentions that, in the 1993 discussions, Ron Asbest
    21 KB (3,700 words) - 09:03, 14 February 2024
  • |site = https://www.roguelike.games/grog '''Grog''' is a [[roguelike]] directly inspired by the experience of playing the original [[Rogue]] on
    2 KB (343 words) - 09:41, 19 August 2023
  • ...p, you will find many things familiar. Same if you played any AD&D-derived games (Baldur's Gate, Icewind Dale, Angband)... In true roguelike spirit.
    7 KB (1,091 words) - 15:12, 24 May 2018
  • |developer = [[Ghostknot Games]] |site = https://ghostknot-games.itch.io/
    6 KB (960 words) - 02:16, 6 November 2018
  • Time systems are controllers built into a roguelike engine which handle the order of interaction of the actors inside the world ...izable), a certain amount of energy is restored to every actor every tick. Games such as [[Dwarf Fortress]] use this approach.
    4 KB (663 words) - 16:28, 22 October 2011
  • 3079 is a modern 3D game built on a roguelike foundation. It includes procedurally generated 3D terrain (similar to Minec 3079 has been released on [http://www.desura.com/games/3079 Desura] and [http://www.gamersgate.co.uk/DD-3079/3079-beta GamersGate]
    3 KB (486 words) - 20:35, 18 August 2017
  • Please feel free to adopt one of these for your own roguelike project, Isn't it supposed to be a mine for ideas, not a classification of possible games? When you try to classify, you generalize and lose elements that are someti
    2 KB (402 words) - 20:42, 2 August 2010
  • A roguelike where you roam through the procedurally generated wasteland of the ruined w ...2014 as a small project that was after very little work dropped, the other roguelike game Warsim was worked on in it's place and very little attention was given
    7 KB (1,164 words) - 16:40, 11 January 2021
  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was held for the 9th time between March 9th a ...elikedevelopment.org/index.php?title=7DRL Rules and FAQ] for the Seven Day Roguelike Challenge
    29 KB (4,426 words) - 22:33, 19 February 2016
  • Books for programming games. ...d NPCs. [[#Artificial Intelligence for Games|''Artificial Intelligence for Games'']] presents has a good overall view of this stuff.
    11 KB (1,582 words) - 13:32, 15 November 2013
  • '''Lost Labyrinth''' is a [[coffeebreak roguelike]], designed to be played in 10 to 20 minutes. The more up-to-date enhanced * [[Stable games]]
    3 KB (476 words) - 09:10, 4 September 2018
  • LambdaRogue: The Book of Stars is a complete roguelike role playing game, with unique features and story, distinct atmosphere and Coffeebreak Mode is a more typical roguelike experience, without story and quests, and a straightforward goal: Go down t
    6 KB (1,060 words) - 22:28, 25 August 2022
  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python+libtcod|here]]. .... In an ideal world, it should just run, and if you have recently updated games installed from Steam or perhaps even some modern applications, it should.
    20 KB (3,221 words) - 15:15, 14 September 2017
  • and since I'm interested in roguelike games, I thought I'd write # Minimaxing in application to roguelike domains
    16 KB (2,429 words) - 14:28, 30 September 2010
  • Roguelike games updated or released in the last 12 months. When adding a new game to this l {{Update | #ffffff | Hunger Games |http://www.astrolog.org/labyrnth/daedalus/hunger.htm| | {{Stable}} | Moder
    7 KB (711 words) - 03:58, 15 September 2024
  • |developer = [http://www.gridsagegames.com Grid Sage Games] ([[Kyzrati]]) A science fiction-themed traditional roguelike in which you play a robot that builds itself from components found or salva
    4 KB (604 words) - 02:08, 6 August 2024
  • This is an alphabetical list of roguelike '''developers''', ordered by last name when they've got one, or by nickname You can also find info about developers and their projects at [[The Roguelike World Map]]. See also: [[:Category:Developers]].
    11 KB (1,530 words) - 22:36, 18 December 2023
  • Roguelike games often need to save data. Sometimes the data takes up a large amount of spac Sometimes all the invested energy doesn't really improve your roguelike. Compression is a trade-off between speed and storage space. (When you comp
    5 KB (799 words) - 20:08, 17 January 2010
  • '''AloneRL''' is a roguelike by '''[[User:Koteko|Fabio Ticconi]]''' written in Java using [[AsciiPanel]] * World randomisation at startup, as well as saving and loading games
    3 KB (382 words) - 17:10, 2 August 2024

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