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- *'''Healing Spells''' **'''Healing''': Restores the player to full hit points, but is of limited use in combat16 KB (2,596 words) - 02:39, 3 March 2014
- #create a healing potion item = GameObject(x, y, '!', 'healing potion', colors.violet,23 KB (3,216 words) - 00:00, 17 October 2017
- #create a healing potion item = Object(x, y, '!', 'healing potion', libtcod.violet, item=item_component)24 KB (3,421 words) - 02:55, 23 September 2016
- ...cesses of the soul of the human. The nurse can also make medicines to help healing the body8 KB (1,261 words) - 16:42, 29 November 2016
- ...an: melee attack, follow an ennemy, open doors, flee, pick up items, drink healing potion, cast firebolt, react when their possessions are stolen/or destroyed7 KB (972 words) - 04:18, 31 May 2017
- NEW Added mushrooms of healing that can be found in the forest NEW Added healing potions of varying strength26 KB (4,511 words) - 01:33, 30 December 2012
- ..., equip and unequip items in the correct slots, can eat, drink, sleep, use healing places (portions of map that heal the characters standing on it), be damage5 KB (931 words) - 20:33, 11 February 2011
- #create a healing potion (70% chance) item = GameObject(x, y, '!', 'healing potion',30 KB (4,111 words) - 08:06, 30 May 2017
- item_chances['heal'] = 35 #healing potion always shows up, even if all other items have 0 chance #create a healing potion39 KB (5,521 words) - 02:59, 23 September 2016
- #create a healing potion (70% chance) item = GameObject(x, y, '!', 'healing potion',32 KB (4,449 words) - 13:15, 31 May 2017
- #create a healing potion (70% chance) item = Object(x, y, '!', 'healing potion', libtcod.violet, item=item_component)30 KB (4,323 words) - 02:56, 23 September 2016
- * Healing, Dying and HP ...y support character in the team. Over time she learns debuffs and advanced healing and protection abilities to further aid her team without having to go too f27 KB (4,349 words) - 18:34, 12 June 2013
- #create a healing potion (70% chance) item = Object(x, y, '!', 'healing potion', libtcod.violet, item=item_component)33 KB (4,664 words) - 02:57, 23 September 2016
- ...pses of dead monsters as food. In some games, food can have [[magic]]al or healing effects. Some games challenge the player to escape starvation by limiting t5 KB (878 words) - 14:13, 13 October 2010
- * Allow healing buffs to stack6 KB (958 words) - 00:49, 20 February 2020
- storage, jars of leeches and other healing oddments. Medical library.7 KB (1,110 words) - 03:42, 3 June 2009
- ...tems, don't block (it would be silly if you couldn't stand right next to a healing potion!), so each object will have an extra "blocks" property. We'll also t13 KB (2,014 words) - 01:33, 7 May 2018
- You have to manage your limited resources (e.g. food, healing potions)7 KB (969 words) - 02:24, 8 October 2022
- ...tems, don't block (it would be silly if you couldn't stand right next to a healing potion!), so each object will have an extra "blocks" property. We'll also t13 KB (2,079 words) - 02:40, 23 September 2016
- item_chances['heal'] = 35 # healing potion always shows up, even if all other items have 0 chance # create a healing potion43 KB (6,062 words) - 17:51, 24 April 2020