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  • *'''Healing Spells''' **'''Healing''': Restores the player to full hit points, but is of limited use in combat
    16 KB (2,596 words) - 02:39, 3 March 2014
  • #create a healing potion item = GameObject(x, y, '!', 'healing potion', colors.violet,
    23 KB (3,216 words) - 00:00, 17 October 2017
  • #create a healing potion item = Object(x, y, '!', 'healing potion', libtcod.violet, item=item_component)
    24 KB (3,421 words) - 02:55, 23 September 2016
  • ...cesses of the soul of the human. The nurse can also make medicines to help healing the body
    8 KB (1,261 words) - 16:42, 29 November 2016
  • ...an: melee attack, follow an ennemy, open doors, flee, pick up items, drink healing potion, cast firebolt, react when their possessions are stolen/or destroyed
    7 KB (972 words) - 04:18, 31 May 2017
  • NEW Added mushrooms of healing that can be found in the forest NEW Added healing potions of varying strength
    26 KB (4,511 words) - 01:33, 30 December 2012
  • ..., equip and unequip items in the correct slots, can eat, drink, sleep, use healing places (portions of map that heal the characters standing on it), be damage
    5 KB (931 words) - 20:33, 11 February 2011
  • #create a healing potion (70% chance) item = GameObject(x, y, '!', 'healing potion',
    30 KB (4,111 words) - 08:06, 30 May 2017
  • item_chances['heal'] = 35 #healing potion always shows up, even if all other items have 0 chance #create a healing potion
    39 KB (5,521 words) - 02:59, 23 September 2016
  • #create a healing potion (70% chance) item = GameObject(x, y, '!', 'healing potion',
    32 KB (4,449 words) - 13:15, 31 May 2017
  • #create a healing potion (70% chance) item = Object(x, y, '!', 'healing potion', libtcod.violet, item=item_component)
    30 KB (4,323 words) - 02:56, 23 September 2016
  • * Healing, Dying and HP ...y support character in the team. Over time she learns debuffs and advanced healing and protection abilities to further aid her team without having to go too f
    27 KB (4,349 words) - 18:34, 12 June 2013
  • #create a healing potion (70% chance) item = Object(x, y, '!', 'healing potion', libtcod.violet, item=item_component)
    33 KB (4,664 words) - 02:57, 23 September 2016
  • ...pses of dead monsters as food. In some games, food can have [[magic]]al or healing effects. Some games challenge the player to escape starvation by limiting t
    5 KB (878 words) - 14:13, 13 October 2010
  • * Allow healing buffs to stack
    6 KB (958 words) - 00:49, 20 February 2020
  • storage, jars of leeches and other healing oddments. Medical library.
    7 KB (1,110 words) - 03:42, 3 June 2009
  • ...tems, don't block (it would be silly if you couldn't stand right next to a healing potion!), so each object will have an extra "blocks" property. We'll also t
    13 KB (2,014 words) - 01:33, 7 May 2018
  • You have to manage your limited resources (e.g. food, healing potions)
    7 KB (969 words) - 02:24, 8 October 2022
  • ...tems, don't block (it would be silly if you couldn't stand right next to a healing potion!), so each object will have an extra "blocks" property. We'll also t
    13 KB (2,079 words) - 02:40, 23 September 2016
  • item_chances['heal'] = 35 # healing potion always shows up, even if all other items have 0 chance # create a healing potion
    43 KB (6,062 words) - 17:51, 24 April 2020

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