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  • ...s of ''interface'', that is, the way the map is displayed, and the way the game is controlled. Other genres defined by interface include platformer and fir ...concept such as this only by reading. Typically, a literal roguelike is a game where you move your character in turns on a grid of tiles, which can be emp
    13 KB (2,079 words) - 23:29, 17 November 2023
  • Gore as a [[theme]] for a roguelike game is not impossible. Although the best effect would be achieved using [[graph So you want to make a game with elements of gore, huh? Well, go to your local Video Renting place and
    16 KB (2,805 words) - 06:31, 13 April 2011
  • ...scuss the pros and cons for each (which can be listed below). Some of the ideas came from [http://gmc.yoyogames.com/index.php?showtopic=293496 this discuss ...it assumes an additional stat: maxATK, which would likely be global to the game.
    6 KB (963 words) - 19:41, 12 March 2010
  • [[Category:Game ideas]]
    7 KB (1,110 words) - 03:42, 3 June 2009
  • ...s probably because of hardware limitation to create a real zombie-survival game on the cutting edge that mainstream games require; maybe there's not enough ...e management, the tactical combat style, to mention a few, are ideal for a game about surviving a zombie-plague.
    14 KB (2,515 words) - 21:38, 16 February 2012
  • ...events. For example, it is readily possible to use the time-manager for in-game day/year tracking, hunger escalation, enchantment duration, etc This encapsulates the main game loop - it continues until the "done" variable is set - for example by a "Q"
    11 KB (1,572 words) - 00:59, 22 June 2021
  • # [[Rogue]] - special mention - great fun game, but not much variety ...it really may be a decent game, but I just can't swallow e.g. the ID mini-game. There also seems to be a lot of ways to do things that resemble playing, b
    48 KB (8,446 words) - 10:23, 14 July 2014
  • not going to discuss the early game - collection and least from the mid-game on, so try not to get him too angry.
    19 KB (3,380 words) - 16:09, 21 October 2017
  • Ideas for various NPC behaviors, compiled from [http://groups.google.com/group/re I think the most basic monster behavior that changes the rules of 
game when that monster appears on the level is collecting items. There 
ar
    27 KB (4,503 words) - 12:07, 12 November 2012
  • * Solo infiltration mission into a Nazi held castle (I think some game may have used this premise before :-) Some of these ideas can be combined, others are obviously incompatible.
    7 KB (1,006 words) - 11:04, 9 July 2023
  • ...view. The reviews could of course contain the version number of the tested game, but critical reviews might produce negative effects on games which already After the game has told you about your quest, it asks you to enter a handle, i.e. a name f
    46 KB (7,713 words) - 20:23, 1 November 2012
  • [[Rogue]] is a text-based game made in the 1970s that started it all. You explored a dungeon, gathering it ...of games that don't belong into any one genre. Purists may argue that any game that is graphical and real-time (as opposed to turn-based) cannot be a rogu
    84 KB (14,660 words) - 05:51, 22 June 2021
  • ...an't be pathed through, and the values can be whatever you want (with good ideas being the character representation of the tile or a Pygame surface with the ...and have one or more processes dedicated to calculating paths while you're game's main process continues on with other work until paths are calculated. Use
    44 KB (5,523 words) - 07:33, 4 December 2018

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