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  • * Healing, Dying and HP ...y support character in the team. Over time she learns debuffs and advanced healing and protection abilities to further aid her team without having to go too f
    27 KB (4,349 words) - 18:34, 12 June 2013
  • #create a healing potion (70% chance) item = Object(x, y, '!', 'healing potion', libtcod.violet, item=item_component)
    33 KB (4,664 words) - 02:57, 23 September 2016
  • ...pses of dead monsters as food. In some games, food can have [[magic]]al or healing effects. Some games challenge the player to escape starvation by limiting t
    5 KB (878 words) - 14:13, 13 October 2010
  • * Allow healing buffs to stack
    6 KB (958 words) - 00:49, 20 February 2020
  • storage, jars of leeches and other healing oddments. Medical library.
    7 KB (1,110 words) - 03:42, 3 June 2009
  • ...tems, don't block (it would be silly if you couldn't stand right next to a healing potion!), so each object will have an extra "blocks" property. We'll also t
    13 KB (2,014 words) - 01:33, 7 May 2018
  • You have to manage your limited resources (e.g. food, healing potions)
    7 KB (969 words) - 02:24, 8 October 2022
  • ...tems, don't block (it would be silly if you couldn't stand right next to a healing potion!), so each object will have an extra "blocks" property. We'll also t
    13 KB (2,079 words) - 02:40, 23 September 2016
  • item_chances['heal'] = 35 # healing potion always shows up, even if all other items have 0 chance # create a healing potion
    43 KB (6,062 words) - 17:51, 24 April 2020
  • item_chances['heal'] = 35 #healing potion always shows up, even if all other items have 0 chance #create a healing potion
    43 KB (6,119 words) - 03:00, 23 September 2016
  • ...depending on their colour, for example double damage, or convert damage to healing. If you or a mob attacks when standing on an effect they get the benefit of
    8 KB (1,465 words) - 11:42, 3 June 2015
  • ...tems, don't block (it would be silly if you couldn't stand right next to a healing potion!), so each object will have an extra "blocks" property. We'll also t
    13 KB (2,159 words) - 15:10, 26 December 2017
  • #create a healing potion (70% chance) item = Object(x, y, '!', 'healing potion', libtcod.violet, item=item_component)
    32 KB (5,113 words) - 01:54, 24 November 2012
  • ...prove your level, you will need to gain experience by fighting enemies and healing allies as well as finding artefacts. As there is only one artefact per dung ...8", "9") the more power the enemies have. They have the same attacking and healing capabilities as you have, so keep an eye on them!
    69 KB (10,702 words) - 08:41, 1 May 2016
  • * Hunt -- The monster finds and attacks some other monster, perhaps healing by killing it.
    8 KB (1,337 words) - 14:46, 13 January 2015
  • #create a healing potion (70% chance) item = Object(x, y, '!', 'healing potion', libtcod.violet, item=item_component)
    37 KB (5,276 words) - 02:58, 23 September 2016
  • ...astic elements that may be present. Acupuncture/acupressure techniques for healing (as well as traditional herbal medicine) are very appropriate.
    10 KB (1,624 words) - 19:13, 21 March 2009
  • ...example, a potion of healing, you will in future recognise all potions of healing. healing. If you lose all of your hp you Die.
    64 KB (11,136 words) - 17:55, 21 March 2009
  • ...or be attacked must have it. It holds hit points, maximum hit points (for healing), defense and attack power.
    21 KB (3,275 words) - 08:39, 30 May 2017
  • ...s class name because it's more generic. It can be used by most food items, healing scrolls and whatever may give HP to the player.
    16 KB (2,355 words) - 09:19, 20 July 2022

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