Guild
Guild is a Roguelike game where the player is given control of a group of characters (as opposed to only one). It features an option-based town (e.g. "e: go to the tavern"), and two randomly-generated and non-persistant dungeons.
Guild | |
---|---|
Developer | Antoine |
Theme | {{{theme}}} |
Influences | {{{influences}}} |
Status | Beta |
Released | |
Updated | 4-Jul-2005 |
Licensing | closed source |
P. Language | |
Platforms | Win 98/NT/2000/XP |
Interface | ASCII, keyboard input. |
Game Length | {{{length}}} |
Official site of Guild |
Features
Guild stands out among other roguelikes because it lets the player alternate control between one of several characters. Characters that are not under the player's control move using their own AI, and will obey the player's commands. The characters do not regenerate their health and mana in the dungeon, but heal fully when in town. This forces the player to save health, mana, and other resources for the return trip. When a character takes too much damage they fall unconscious or die, and control switches to another character. Another character can pick up and carry the body back to the surface, where after a day or so an unconscious character will be good as new. Characters gain experience upon leaving the dungeon.
Feedback
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- thread with feedback and discussion on the subject of interfaces.