Angband/65

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Revision as of 20:26, 8 April 2009 by PaulBlay (talk | contribs)
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Angband/65
Angband Variant
Developer PaulBlay
Based on Angband 3.1.1,Angband/64
Theme Fantasy
Released Soon.
Updated Not yet.
Download Not yet.

Official site


The aim of this project is to produce Angband/64 reborn.

Rather than attempt to update the Angband/64 code directly I have decided to start from the Vanilla Angband code in the SVN repository and change the data (and code where required) to reproduce the Angband/64 gameplay.

Because I'm using GPL clean Angband + My code + (some of) Jurriaan Kalkman's code this should be under the GPL.

I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.

Current status

This is just approaching a 'preAlpha' release with the purpose of finding new bugs. Do not expect a functional game! Please report new bugs found on the talk page, by email or on the SourceForge page

Compiling Angband/65

With Visual C++

  • Copy 'angband.ico' into the \src\win directory.
  • Start the VC++ IDE and create a new empty project
  • Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories.
  • From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib

Known issues

Linux

  • Reportedly 'not possible to move' in Linux.

Windows

  • Spellcasting classes are not yet supported. Play a warrior type.
  • Items with negative bonuses are generated in the shops (also things like Rings of Strength with +0).
  • Ego items are not being generated in the black market.
  • Spell pages are displayed as '(nothing)'.

Non-reoccurring bugs

  • Memory problems (segmentation faults) along with game crashes when pressing 'x' or 'y'. This is possibly a compiler issue rather than a code issue.

See also Current list of bugs and planned action items.