Angband/65
Angband/65 | |
---|---|
Angband Variant | |
Developer | PaulBlay |
Based on | Angband 3.1.1,Angband/64 |
Theme | Fantasy |
Released | Apr 10 2009 (0.0.1 preAlpha) |
Updated | Not yet. |
Download | Windows |
The aim of this project is to produce Angband/64 reborn.
Rather than attempt to update the Angband/64 code directly I have decided to start from the Vanilla Angband code in the SVN repository and change the data (and code where required) to reproduce the Angband/64 gameplay.
Because I'm using GPL clean Angband + My code + (some of) Jurriaan Kalkman's code this should be under the GPL.
I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.
Current status
I brought out a 'preAlpha' release with the purpose of finding new bugs, but I found plenty of bugs on my own anyway ;-). The current developmental version in the repository is much changed from the preAlpha release so I suggest getting that or waiting for Alpha1. Bug reports of un-recorded problems are welcome.
Angband/65 is based on the SVN repository of Vanilla Angband that is in development and is usually up to date within a few days. Currently we should have everything up to Changeset 1375 adapted to Angband/65.
Known issues
I strongly recommend waiting for Alpha1 release.
Linux
- Reportedly 'not possible to move' in Linux. (No confirmation?)
Windows
- Spellcasting classes are not yet supported. Play a warrior type.
- Items with negative bonuses are generated in the shops (also things like Rings of Strength with +0).
- Ego items are not being generated in the black market.
- Angband/65 is based on recent Angband 3.1.1 dev code and so includes Angband 3.1.1 bugs. As Angband bugs are fixed we will catch up and copy those fixes too.
Non-reoccurring bugs
- Memory problems (segmentation faults) along with game crashes when pressing 'x' or 'y'. This is possibly a compiler issue rather than a code issue.
See also Current list of bugs and planned action items.