Interhack
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Interhack | |
---|---|
Alpha Project | |
Developer | Nathan Daniels |
Theme | |
Influences | Nethack |
Released | Sep 03, 2000 (1.0.1) |
Updated | Aug 3, 2009 (2.1.5) |
Licensing | GPL |
P. Language | C++ |
Platforms | Currently *nix |
Interface | Plugin based |
Game Length | |
[ Official site of Interhack] |
What are you looking for? Rabbits? Or something Bigger?
Requirements: glibmm
Operating System Support:
- Linux: fully supported
- Windows: initial work (does not fully compile yet)
- Mac OSX: nil
11,726 lines of C++ and growing fast...
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack currently supports the following plugins:
- Interfaces: ansi (working), gtkmm (partial), curses (basic)
- Magic: basic attack, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness
- Objects: gold, potions, scrolls, spellbooks, wands, rings (basic)
- Monsters: gridbugs, rodents
- MonsterAI: bot, gridbug
- Players: wizard, bot
- Levels: normal, cavern, maze
- Rooms: simple