Over/FAQ
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#################### Over Faq 1.1.6a #################### Table of contents *The Table of contents is temporarily closed.* *New questions # questions with more information or changed answers ########################### Section 1. Basic Information ########################### #1.1: What is Over? A: Over is a roguelike roleplaying game. Roguelike games are similar to other rpgs except for the fact that you only control one person instead of a party. Roguelike games also do not have excellent graphics and more energy is devoted to the story. Over probably has the best graphics of all the other Rougelike games. Roguelike games also tend to be free.:) 1.1.1: What is the latest version of Over? A: The latest version of Over is version 0.09 #1.1.2: What are the Over websites? A: You can find the latest version of the FAQ at http://members.aol.com/TDavis3407/over.html The official over website is at http://crash.ihug.co.nz/~jbarrow Spoilers on Monsters, Weapons, and Armor are available at http://www.geocities.com/Area51/rampart/1084/over.html There is also a survery where you can send suggestions about over. 1.2: Where can I participate in discussions about Over? A: The newsgroup rec.games.rougelike.misc. If you want the OVER maintainer to read those posts. You should email it to him also. I've found that he usually responds to questions within a day. 1.3: How come I never get any updates any more for that email listing I joined off of Jeff Barrow's homepage? A: Jeff Barrow lost that list. I'm not sure if it's still up. Updates from now on will most likely be posted on the roguelike homepage and the rec.roguelike.misc newsgroup. #1.4: Is development for Over still active? A: It's been Over a year since the game has been updated. Jeff has said that he is still working on the game. Hopefully, the web page will be updated soon as to give people a sign. 1.5: Wizards suck! What's the point of using them? A: The designer intended to give Wizards a random assortment of scrolls and potions but forgot(again). I reminded him this time so he shouldn't forget. Also, Wizards start out with the highest intelligence in the game which seriously helps to identify the potion you just drank. This helps a lot and helps offset their initial weaknesses. 1.6.1: How come if I drink a potion twice it doesn't have the same effect? A: Some potions have the same color. Jeff probably did this so you couldn't just write down what the potion did and avoid it if the effects were bad or drink it again if the effects were good. If you want to know what will happen when you drink a potion you'll have to identify it. 1.6.2: How come there are so many items in over? A: Lots of items never hurts. Also a the different character classes have their tools of the trade, which all have to be included. Variety 1.7.1: Who should I email if I have any questions or comments for the FAQ? A: TDavis3...@aol.com 1.7.2: Who is the Over maintainer? A: His name is Jeff and is email address is jbar...@ihug.co.nz. 1.7.3: What about that other guy who maintains the unofficial web page? A: Halom...@aol.com ########################### 2. Strategy Information ########################### 2.1: What kind of information is in the Strategy section? A: Currently there is a listing of the character classes and their advantages. There are also strategies to keep yourself alive. These strategies may contain vague references to specific levels. If you don't want to know that information turn back now. It only gets worse. 2.2: How can I keep myself alive? A: When you start out you get 8 hitpoints. Here's a tactic that will help you survive. Whenever you are surronded by tons of enemies use a teleport scroll and pray you teleport to an area with less monsters. This has actually saved my live. The last game I tried this tactic in my character advanced to level 7. 2.3: What are some basic strategies? A: Wait for monsters to come to you. Rabbits and rats will not come torwards you. Always kill the harder monster first if you're surronded. In deep levels you will get surronded by lots of large monsters. On deeper levels more important to have a higher AC than WC. Try to get it to 22-26 so they don't hit as much while you whack them with your one-handed weapon. 2.4: What classes are there in Over? A: You can choose from Madman, Caveman, Ninja, Fighter, Barbarian, Wizard, Medic, Cleric, Jester, and Spy. 2.5: I'm doing great. Unfortunately on one level I faced an item lull. And now I'm worried that I won't be able to face the monsters on the next level without the necessary items? A: Well you have two choices you can either pray that at the next level you don't climb the stairs next to a horde of monsters or you can spend sometime whacking at creatures on the level you're at. I suggest you do both. 2.6: What advantages are there for the various classes? Note: Starting AC and WC values are the values that you get with the preequiped items. A: Cleric Strength 8 Intelligence 14 Dexterity 8 Mace Softleather Starting WC: 6 Starting AC: 2 Strategy: Clerics have the second highest intelligence. They are fairly strong and fast. They're low AC at the beginning might prove to be a problem. But just keep trying and eventually you'll get a decent suit of armor. With their intelligence you should try to drink just about every potion you find. Caveman Strength 18 Intelligence 3 Dexterity 9 Rock Large Club Starting WC: 6 Starting AC: 0 Strategies: Cavemen have the lowest intelligence. You will want to avoid drinking potions until around level 5 or 6 where you need to start taking chances to survive. They also have the lowest armor class at the beginning. Get decent armor fast. Spy Strength 8 Intelligence 10 Dexterity 13 Dirk Trenchcoat Buckler Starting WC: 4 Starting AC: 3 Strategies: Spys have the highest total stat points 8 + 13 + 10 = 31. Everyone else has 30. The also have the second highest dexterity by only one point. And a decent intelligence. And very respectable items. I think that spys are the best class. They're very balanced and have no weaknesses as far as I can see. Jester Strength 8 Intelligence 8 Dexterity 14 Stick Jester Suit Jester Cap Starting WC: 1 Starting AC: 2 Strategies: Jesters have the best dexterity. Dexterity is the best stat IMHO. Becuase it is both used to determine what you can hit and how well you can dodge. Unfortunately it's only one point higher than a spy's. And they're starting equipment is as bad as wizards. Skip this class and if you want to play with a high dexterity class stick with a spy. Medic Strength 9 Intelligence 11 Dexterity 10 Scalpel Labcoat Starting WC: 1 Starting AC: 1 Strategies: These guys have the worst starting equipment. And there stats are just about the same as madmen. Forget about them. If you want a character that is equal in all three stats play madmen. Wizard Strength 6 Intelligence 18 Dexterity 6 Dagger Cloth Armor Starting AC: 1 Starting WC: 1 Strategies: Awful starting equipment. High intelligence. I reccommend skipping this class and playing clerics. Clerics have lower intelligence but carry slightly more strength and dexterity. And what do you need potions for to raise strength and dexterity. Eventually the clerics intelligence will be on par with the wizard. Fighter Strength 14 Intelligence 8 Dexterity 8 Longsword Ring Mail Small Shield Starting WC: 8 Starting AC: 7 Strategies: Fighters have the best starting equipment. And the second highest strength. These guys are good until you want to star drinking potions and then they don't memorize the potion enough times to make a sip worthwhile. Easy at the beginning but get harder as the game progresses. Barbarian Strength 14 Intelligence 6 Dexterity 10 Waraxe Softleather Starting WC: 6 Starting AC: 1 Strategies: These guys are more war like fighters with less intelligence and less equipment. They make up for it with higher dexterity. They feel the same as fighters except it's even harder for them than fighters later in the game. Madman Strength 10 Intelligence 10 Dexterity 10 Breadknife Rusty Ringmail Party hat Starting WC: 3 Starting AC: 5 Strategies: These guys have balanced stats in all regards and pretty good equipment. Excellent class. Ninja Strength 15 Intelligence 5 Dexterity 10 Ninja Coif Nunchaku Starting WC: 8 Starting AC: 6 Strategies: High strength. Good dexterity. Low intelligence. Rocking stats. Good equipment. Unfortunately, there starting weapon is two handed. I don't like two handed weapons. These guys are good for fighting. As with all fighter classes you will struggle later because of their lack of ability to identify potions well. 2.4.2: Can you give me strategies for the various classes? A: Yes. There are basically four groups balanced classes(basically equal in all three stats), high intelligence, high strength, and high dexterity. A high intelligence class will obviously try to try drink every single potion that comes along. You might lose some stats but eventually(if you can survive) you'll figure out what every potion does. That's a huge advantage. High strength obviously helps in bashing monsters quickly. You might want to use a two handed weapon so they do more damage. And high dexterity is only available through the Jester(although a thief might be included in future versions). A good Jester strategy is to keep your armor class as high as possible while still doing small damage now and then. 2.5: What are the caluculations for everything in over? A: To hit is a check of your WC against target AC, with modifiers for randomness, strength & dex and potion effects, damage is the difference in the calculation modified by strength. This is a straight intelligence check - A higher intelligence = higher chance of indentifying. 2.6: Does the weapon type make a difference in any calculations or is WC the only thing that matters? A: For the most part (and in 0.08 and earlier) WC is the only important thing - however some of the higher WC weapons are 2 handed, so this limits the armour potential. ########################### 3. Spoiler Information ########################### #3.1: What kind of stuff can I find in spoiler information? A: Currently all there is is a listing of the AC and WC of all the normal items in the game. If you don't want that information turn back now. Cheat keys would be listed here if any existed. 3.2: What is the WC and AC value of all the standard types of weapons and armor in the game? A: WEAPONS WC Hands Stick 01 01 Rock 02 01 Cutting Tool 02 01 Credit Card 02 01 Bread Knife 03 01 Scalpel 03 01 Dagger 04 01 Small Club 04 01 Dirk 04 01 Blackjack 04 01 Long Dagger 05 01 Truncheon 05 01 Mace 06 01 Short Sword 06 01 Sai 06 01 Spear 06 01 Large Club 06 02 Whip 06 01 Crowbar 06 02 Flail 07 01 Iron Rod 07 01 Long Sword 08 01 Hammer 08 01 Waraxe 08 01 Wakizashi 08 01 Nunckaku 08 02 Morning Star 08 01 Warhammer 10 01 Battle Axe 10 02 Sabre 10 01 Katana 10 02 Trident 10 02 Pike 12 02 2 Handed Sword 12 02 2 Handed Axe 14 02 2 Handed Hammer 14 02 ARMOUR AC Hawaiian Shirt 00 Cloth Armour 01 Jester Suit 01 Labcoat 01 Suit 01 Soft Leather 02 Trenchcoat 02 Normal Leather 03 Hard Leather 04 Elf Leather 05 Rusty Ringmail 05 Ring Mail 06 Ninja Garb 06 BP Vest 06 Scale Armour 07 Chainmail 08 Samurai Armour 08 Platemail 09 Dwarven Chainmail 09 Elven Chainmail 09 Banded Mail 09 Splint Mail 09 Full Plate 10 Troll Hide 10 Silver Plate 11 Dragon Plate 12 Holy Plate 12 CAPS & HELMETS Paper Hat 00 Party Hat 00 Turban 01 Jester Cap 01 Cloth Cap 01 Leather Cap 02 Tin Helmet 03 Ninja Coif 03 Hard Hat 03 Iron Helm 04 Winged Helmet 04 Horned Helm 04 War Helm 05 Visored Helm 05 Bamboo Helm 05 Titan Helm 10 SHIELDS Small Shield 01 Buckler 01 Large Shield 02 Tower Shield 03 Bronze Shield 04 Golden Shield 04 Jade Shield 05 Sun Shield 09 #3.3: What are the cheat keys for over? A: No. 3.4: Are there any secret classes in over? A: Yes. In the character class selection screen. Keep pressing down until no class is highlighted then press enter. This character class sucks and has no items in his inventory or any stats. This is a more of a bug than a secret character.