Over/FAQ

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Over Faq 1.1.6a 
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Table of contents 

*The Table of contents is temporarily closed.* 
*New questions 
# questions with more information or changed answers 
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Section 1. Basic Information 
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#1.1: What is Over? 
A: Over is a roguelike roleplaying game.  Roguelike games are similar to other 
rpgs except for the fact that you only control one person instead of a party. 
Roguelike games also do not have excellent graphics and more energy is devoted 
to the story.  Over probably has the best graphics of all the other Rougelike 
games.  Roguelike games also tend to be free.:)   

1.1.1: What is the latest version of Over? 
A: The latest version of Over is version 0.09 

#1.1.2: What are the Over websites? 
A: You can find the latest version of the FAQ at 
http://members.aol.com/TDavis3407/over.html 

The official over website is at http://crash.ihug.co.nz/~jbarrow 

Spoilers on Monsters, Weapons, and Armor are available at 
http://www.geocities.com/Area51/rampart/1084/over.html There is also a survery 
where you can send suggestions about over. 

1.2: Where can I participate in discussions about Over? 
A: The newsgroup rec.games.rougelike.misc.  If you want the OVER maintainer to 
read those posts.  You should email it to him also.  I've found that he usually 
responds to questions within a day. 

1.3:  How come I never get any updates any more for that email listing I joined 
off of Jeff Barrow's homepage? 
A:  Jeff Barrow lost that list.  I'm not sure if it's still up.  Updates from 
now on will most likely be posted on the roguelike homepage and the 
rec.roguelike.misc newsgroup. 

#1.4:  Is development for Over still active? 
A:  It's been Over a year since the game has been updated. Jeff has said that 
he is still working on the game.  Hopefully, the web page will be updated soon 
as to give people a sign. 

1.5: Wizards suck! What's the point of using them? 
A: The designer intended to give Wizards a random assortment of scrolls and 
potions but forgot(again).  I reminded him this time so he shouldn't forget. 
Also, Wizards start out with the highest intelligence in the game which 
seriously helps to identify the potion you just drank.  This helps a lot and 
helps offset their initial weaknesses. 

1.6.1: How come if I drink a potion twice it doesn't have the same effect? 
A: Some potions have the same color. Jeff probably did this so you couldn't 
just write down what the potion did and avoid it if the effects were bad or 
drink it again if the effects were good.  If you want to know what will happen 
when you drink a potion you'll have to identify it. 

1.6.2: How come there are so many items in over? 
A:  Lots of items never hurts.  Also a the different character classes have 
their tools of the trade, which all have to be included.  Variety 

1.7.1: Who should I email if I have any questions or comments for the FAQ? 
A: TDavis3...@aol.com 

1.7.2: Who is the Over maintainer? 
A: His name is Jeff and is email address is jbar...@ihug.co.nz. 

1.7.3:  What about that other guy who maintains the unofficial web page? 
A:  Halom...@aol.com 

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2. Strategy Information 
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2.1: What kind of information is in the Strategy section? 
A: Currently there is a listing of the character classes and their advantages. 
There are also strategies to keep yourself alive.  These strategies may contain 
vague references to specific levels.  If you don't want to know that 
information turn back now.  It only gets worse. 

2.2: How can I keep myself alive? 
A: When you start out you get 8 hitpoints. Here's a tactic that will help you 
survive. Whenever you are surronded by tons of enemies use a teleport scroll 
and pray you teleport to an area with less monsters.  This has actually saved 
my live.  The last game I tried this tactic in my character advanced to level 
7. 

2.3:  What are some basic strategies? 
A:   Wait for monsters to come to you.   Rabbits and rats will not come 
torwards you.  Always kill the harder monster first if you're surronded.  In 
deep levels you will get surronded by lots of large monsters.  On deeper levels 
more important to have a higher AC than WC.  Try to get it to 22-26 so they 
don't hit as much while you whack them with your one-handed weapon. 

2.4: What classes are there in Over? 
A:  You can choose from Madman, Caveman, Ninja, Fighter, Barbarian, Wizard, 
Medic, Cleric, Jester, and Spy. 

2.5:  I'm doing great.  Unfortunately on one level I faced an item lull.  And 
now I'm worried that I won't be able to face the monsters on the next level 
without the necessary items? 
A:  Well you have two choices you can either pray that at the next level you 
don't climb the stairs next to a horde of monsters or you can spend sometime 
whacking at creatures on the level you're at.  I suggest you do both. 
2.6: What advantages are there for the various classes? 
Note:  Starting AC and WC values are the values that you get with the 
preequiped items. 
A: Cleric 
Strength 8 
Intelligence 14 
Dexterity 8 
Mace 
Softleather 
Starting WC: 6 
Starting AC: 2 
Strategy:  Clerics have the second highest intelligence.  They are fairly 
strong and fast.  They're low AC at the beginning might prove to be a problem. 
But just keep trying and eventually you'll get a decent suit of armor.  With 
their intelligence you should try to drink just about every potion you find. 

Caveman 
Strength 18 
Intelligence 3 
Dexterity 9 
Rock 
Large Club 
Starting WC: 6 
Starting AC: 0 
Strategies:  Cavemen have the lowest intelligence.  You will want to avoid 
drinking potions until around level 5 or 6 where you need to start taking 
chances to survive.  They also have the lowest armor class at the beginning. 
Get decent armor fast. 

Spy 
Strength 8 
Intelligence 10 
Dexterity 13 
Dirk 
Trenchcoat 
Buckler 
Starting WC: 4 
Starting AC: 3 
Strategies:  Spys have the highest total stat points 8 + 13 + 10 = 31. 
Everyone else has 30.  The also have the second highest dexterity by only one 
point.  And a decent intelligence.  And very respectable items.  I think that 
spys are the best class.  They're very balanced and have no weaknesses as far 
as I can see. 

Jester 
Strength 8 
Intelligence 8 
Dexterity 14 
Stick 
Jester Suit 
Jester Cap 
Starting WC: 1 
Starting AC: 2 
Strategies:  Jesters have the best dexterity.  Dexterity is the best stat IMHO. 
 Becuase it is both used to determine what you can hit and how well you can 
dodge.  Unfortunately it's only one point higher than a spy's.  And they're 
starting equipment is as bad as wizards.  Skip this class and if you want to 
play with a high dexterity class stick with a spy. 

Medic 
Strength 9 
Intelligence 11 
Dexterity 10 
Scalpel 
Labcoat 
Starting WC: 1 
Starting AC: 1 
Strategies:  These guys have the worst starting equipment.  And there stats are 
just about the same as madmen.  Forget about them.  If you want a character 
that is equal in all three stats play madmen. 

Wizard 
Strength 6 
Intelligence 18 
Dexterity 6 
Dagger 
Cloth Armor 
Starting AC: 1 
Starting WC: 1 
Strategies:  Awful starting equipment.  High intelligence.  I reccommend 
skipping this class and playing clerics.  Clerics have lower intelligence but 
carry slightly more strength and dexterity.  And what do you need potions for 
to raise strength and dexterity.  Eventually the clerics intelligence will be 
on par with the wizard. 

Fighter 
Strength 14 
Intelligence 8 
Dexterity 8 
Longsword 
Ring Mail 
Small Shield 
Starting WC: 8 
Starting AC: 7 
Strategies:  Fighters have the best starting equipment.  And the second highest 
strength.  These guys are good until you want to star drinking potions and then 
they don't memorize the potion enough times to make a sip worthwhile.  Easy at 
the beginning but get harder as the game progresses. 

Barbarian 
Strength 14 
Intelligence 6 
Dexterity 10 
Waraxe 
Softleather 
Starting WC: 6 
Starting AC: 1 
Strategies:  These guys are more war like fighters with less intelligence and 
less equipment.  They make up for it with higher dexterity.  They feel the same 
as fighters except it's even harder for them than fighters later in the game. 

Madman 
Strength 10 
Intelligence 10 
Dexterity 10 
Breadknife 
Rusty Ringmail 
Party hat 
Starting WC: 3 
Starting AC: 5 
Strategies:  These guys have balanced stats in all regards and pretty good 
equipment.  Excellent class. 

Ninja 
Strength 15 
Intelligence 5 
Dexterity 10 
Ninja Coif 
Nunchaku 
Starting WC: 8 
Starting AC: 6 
Strategies:  High strength.  Good dexterity.  Low intelligence.  Rocking stats. 
 Good equipment.  Unfortunately, there starting weapon is two handed.  I don't 
like two handed weapons.  These guys are good for fighting.  As with all 
fighter classes you will struggle later because of their lack of ability to 
identify potions well. 

2.4.2: Can you give me strategies for the various classes? 
A:  Yes.  There are basically four groups balanced classes(basically equal in 
all three stats), high intelligence, high strength, and high dexterity.  A high 
intelligence class will obviously try to try drink every single potion that 
comes along.  You might lose some stats but eventually(if you can survive) 
you'll figure out what every potion does.  That's a huge advantage.  High 
strength obviously helps in bashing monsters quickly.  You might want to use a 
two handed weapon so they do more damage.  And high dexterity is only available 
through the Jester(although a thief might be included in future versions).  A 
good Jester strategy is to keep your armor class as high as possible while 
still doing small damage now and then. 

2.5:  What are the caluculations for everything in over? 
A:  To hit is a check of your WC against target AC, with modifiers for 
randomness, strength & dex and potion effects, damage is the difference in 
the calculation modified by strength.  This is a straight intelligence check - 
A higher intelligence = higher chance of indentifying. 

2.6:  Does the weapon type make a difference in any calculations or is WC the 
only thing that matters? 
A:  For the most part (and in 0.08 and earlier) WC is the only important thing 
- however some of the higher WC weapons are 2 handed, so this limits the armour 
potential. 

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3. Spoiler Information 
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#3.1: What kind of stuff can I find in spoiler information? 
A: Currently all there is is a listing of the AC and WC of all the normal items 
in the game.  If you don't want that information turn back now.  Cheat keys 
would be listed here if any existed. 

3.2: What is the WC and AC value of all the standard types of weapons and armor 
in the game? 
A: 

WEAPONS            WC     Hands     
Stick                      01      01             
Rock                      02      01       
Cutting Tool            02      01 
Credit Card            02      01 
Bread Knife           03      01 
Scalpel                  03      01 
Dagger                  04      01 
Small Club             04      01 
Dirk                       04      01 
Blackjack              04      01 
Long Dagger           05      01 
Truncheon             05      01 
Mace                     06      01 
Short Sword         06      01 
Sai                         06      01 
Spear                   06      01 
Large Club             06      02 
Whip                     06      01 
Crowbar               06      02 
Flail                        07      01 
Iron Rod                 07      01 
Long Sword           08      01 
Hammer                 08      01 
Waraxe                08      01 
Wakizashi             08      01 
Nunckaku              08      02 
Morning Star         08      01 
Warhammer         10      01 
Battle Axe             10      02 
Sabre                   10      01 
Katana                   10      02 
Trident                  10      02 
Pike                      12      02 
2 Handed Sword  12      02 
2 Handed Axe       14      02 
2 Handed Hammer 14      02 

ARMOUR                   AC 
Hawaiian Shirt          00 
Cloth Armour             01 
Jester Suit                  01 
Labcoat                     01 
Suit                          01 
Soft Leather              02 
Trenchcoat               02 
Normal Leather          03 
Hard Leather              04 
Elf Leather                 05 
Rusty Ringmail           05 
Ring Mail                    06 
Ninja Garb                 06 
BP Vest                    06 
Scale Armour            07 
Chainmail                  08 
Samurai Armour       08 
Platemail                   09 
Dwarven Chainmail  09 
Elven Chainmail         09 
Banded Mail              09 
Splint Mail                  09 
Full Plate                    10 
Troll Hide                    10 
Silver Plate                11 
Dragon Plate             12 
Holy Plate                  12 

CAPS & HELMETS 
Paper Hat               00 
Party Hat                00 
Turban                    01 
Jester Cap              01 
Cloth Cap                01 
Leather Cap             02 
Tin Helmet               03 
Ninja Coif               03 
Hard Hat                 03 
Iron Helm                04 
Winged Helmet       04 
Horned Helm          04 
War Helm                05 
Visored Helm         05 
Bamboo Helm         05 
Titan Helm               10 

SHIELDS 

Small Shield             01 
Buckler                    01 
Large Shield             02 
Tower Shield           03 
Bronze Shield          04 
Golden Shield           04 
Jade Shield               05 
Sun Shield               09 

#3.3:  What are the cheat keys for over? 
A:  No. 

3.4:  Are there any secret classes in over? 
A:  Yes.  In the character class selection screen.  Keep pressing down until no 
class is highlighted then press enter.  This character class sucks and has no 
items in his inventory or any stats.  This is a more of a bug than a secret 
character.