Plains of Sedia
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Plains of Sedia | |
---|---|
Alpha Project | |
Developer | Nathaniel Inman |
Theme | Fantasy |
Influences | NetHack, DikuMud |
Released | Currently in Alpha |
Updated | 2009 October 16th |
Licensing | Open source, Attribution Non-Commercial Share Alike Creative Commons License. |
P. Language | Visual Basic .NET |
Platforms | Windows GUI |
Interface | ASCII, Keyboard, Mouse |
Game Length | Long, based on a MMORPG Lifecycle |
Official site of Plains of Sedia |
Plains of Sedia is an integration of MUDs and Roguelike games.
Plains of Sedia is also used as a D20 storytelling module. All campaigns as they take place are implemented into the game. Creation of the world of Urd in the game is implemented through it's open-source game engine also created in VB.NET that edits the databases in real-time as the game is in progress. The project has recently been ported and restarted.
A few features:
- Dynamic weather pattern algorithm.
- 69 unique weapon types.
- 140 unique armor types.
- Standard, magical, rare, unique, and legendary item qualities.
- 141 unique weapon and armor material types.
- 129 different wearable item enchantment types
- 99 different environment types.
- 10 different tradesguild types.
- 71 different creature types.
- 9 different creature archetypes.
- 15 different character races.
- 14 different character classes with 70 including prestiege.
- 12 different citizenship types.
- 8 different military rank types per each of the 5 main cities.
- 5 different clans.
- 13 different rodes to follow.