Interhack
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Interhack | |
---|---|
Alpha Project | |
Developer | Nathan Daniels |
Theme | |
Influences | Nethack |
Released | Sep 03, 2000 (1.0.1) |
Updated | Sep 01, 2009 (2.1.8) |
Licensing | GPL |
P. Language | C++ |
Platforms | Linux Windows |
Interface | ANSI GTKmm |
Game Length | |
Official site of Interhack |
What are you looking for? Rabbits? Or something Bigger?
Requirements: glibmm
Operating System Support:
- Linux: fully supported
- Windows: compiles and almost fully running (mingw) - client works
- Mac OSX: not yet (in time)
17,082 lines of C++ and growing...
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack currently supports the following plugins:
- Interfaces: ansi (working), gtkmm (partial), curses (basic)
- Interfaces: ansi supports ascii, IBMGraphics and utf-8, keypad input
- Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight, turn undead, lock/unlock, hunger, slow digestion
- Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons, amulets, boots, gloves, shirts, shields, cloaks, food, corpses, doors
- Monsters: gridbugs, rodents, chameleons (that actually blend in)
- MonsterAI: bot, gridbug
- Players: wizard, bot
- Levels: normal, cavern, maze, template loader
- Rooms: simple
Current Games State: Alpha, but source code is available on Sourceforge
The next release will be in late October 2009. It includes a large number of bugfixes, new code, more objects and magic