Ighalsk
Revision as of 03:19, 27 October 2009 by LukeSchubert (talk | contribs) (Added feedback wanted and feedback methods sections)
Ighalsk | |
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Alpha Project | |
Developer | LukeSchubert |
Theme | Fantasy |
Influences | Angband (plus variants), Kingdom Hearts, Battle of Wesnoth |
Released | Feb 26, 2009 (0.1.0) |
Updated | Oct 27, 2009 (0.1.9) |
Licensing | GPL |
P. Language | Python |
Platforms | |
Interface | |
Game Length | |
Official site of Ighalsk |
An all-new roguelike, written in Python, released as open-source software under the GPL. Will feature:
- Both randomly-generated and hand-crafted levels;
- Monster, level, item and profession editors.
Current Features
- Monster editor to simplify the job of creating new monsters.
- Choose from a Mighty, Philosophical, or Blessed Hero.
- Three different starting quests with distinctly different monsters:
* The Tunnels of Lost Dreams; * The Necropolis of Zezun; * Arachnaxos.
Feedback Wanted
Feedback would be appreciated, in particular on the following topics:
- Quest descriptions;
- New monster ideas;
- Balance - in particular, of bladeworms and the second level of each of the quests.
Feedback Methods
Feedback at any of the following should reach me:
- Comments on the blog (below);
- Comments on a Sourceforge forum;
- Discussion on this page.
See also the Ighalsk blog.