The Test of Inn
A coffee-break under-development Roguelike game written in C.
Features
In this game you can add/edit any enemy you want, by editing enemies.txt files. In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu.
Time is ticking by the time you start the game and is not depended by the time you play.
Features to come
- More Level Generators (4 so far)
- Effect Panels (elemental panels, traps, etc)
- Completed item interface,(all npcs' full inventory lootable)
- Shops
- Better Point System,and better point menu
- More ai approches depending on family and aggresiveness
- Bonuses for achievements
- Time/move driven events
- Blacksmith that makes custom weapons
- Craft system based on materials that you aquire by decomposing items
- Laboratory where you can make a new creature and combine already existing ones.
- Money and commerce system
- Story and background
- Effect system
Features under consideration
- A static World map with cities
- City building
- Buldings
- Quests
- History making,avainable to next characters