Talk:The Incredible Power of Dijkstra Maps
Revision as of 19:14, 29 April 2010 by Gravecat (talk | contribs) (Created page with 'This is a fantastic article, thanks for the writeup. :) I've actually been using a near-identical method to calculate mob pathfinding in Remnant Core, and I ''was'' planning …')
This is a fantastic article, thanks for the writeup. :) I've actually been using a near-identical method to calculate mob pathfinding in Remnant Core, and I was planning on using a tweaked version for a Crawl-style auto-explore, though I'd never considered its use for monsters fleeing or goal-oriented AI. Certainly something to think about! --Gravecat 19:14, 29 April 2010 (UTC)