Talk:Cataclysm
The source code link is broken. --ShinMajin 13:16, 21 September 2010 (UTC)
Not broken, but my server is occasionally down during night time hours. Sorry about that. Whales 15:11, 21 September 2010 (UTC)
Many thanks. Also, I'm not sure if this is the right place to ask, but how exactly do I actually play the game? I can find no binary or installer, and playing it through SSH seems to require a password. --ShinMajin 22:19, 21 September 2010 (UTC)
ShinMajin: Logging in with username 'cataclysm' should require no password. What SSH client are you using? If you are on Windows, I would recommend PuTTy. Nolithius 00:04, 22 September 2010 (UTC)
ShinMajin: There's no installer, but download and extract the source and type "make" to compile, then play using "./cataclysm"--this will only work in linux, of course. As for the SSH, there's no password required. Check your SSH client and make sure that passwordless logins are enabled. If you keep having problems, let me know and I'll add a password-secured account. Whales 00:45, 22 September 2010 (UTC)
When trying to bypass authentication, I get a "bad service request" error. Do I have to use Linux to access the SSH version? --ShinMajin 18:44, 22 September 2010 (UTC)
Nope; not sure what the issue is, but the SSH server has been accessed from Windows (PuTTy), OSX, and Linux without problems. If you're on Windows, I'd recommend trying PuTTy, it's a popular and reliable client. Whales 19:02, 22 September 2010 (UTC)
I was using PuTTy when I got this error. I set "Bypass authentication entirely," but I get an error. If I don't set it, I'm asked for a password. --ShinMajin 21:01, 22 September 2010 (UTC)
There's now a passworded mirror running. cataclysm@cataclysm.data-park.com, password cataclysm. Hopefully that'll work, sorry PuTTy was giving you trouble! Whales 02:57, 23 September 2010 (UTC)
ShinMajin, with PuTTy, don't set any fancy settings, keep all defaults (except for maybe font size and window size 80x25), and connect to "cataclysm@squidnet.ath.cx" (leave the username and the @ in front). I tried this on a different machine just now and it worked well. Were you connecting to "squidnet.ath.cx" instead of "cataclysm@squidnet.ath.cx" previously? Nolithius 05:56, 23 September 2010 (UTC)
Nolithius: I tried that, and it worked, which is weird, because I thought that's what I was doing all along...sorry to make you do unneccessary work, Whales! Also, is there any kind of development home page for Cataclysm? --ShinMajin 11:36, 23 September 2010 (UTC)
No development page yet. I keep meaning to put up a devblog. Maybe I'll do that today. ;) Whales 15:39, 23 September 2010 (UTC)
I get this error while trying to compile: /Whales-Cataclysm-76839bf$ make g++ -g -c bionics.cpp -o obj/bionics.o In file included from bionics.cpp:1: player.h:10:20: error: morale.h: No existe el archivo o directorio In file included from bionics.cpp:1: player.h:123: error: ????morale_type’ has not been declared player.h:178: error: ????morale_point’ was not declared in this scope player.h:178: error: template argument 1 is invalid player.h:178: error: template argument 2 is invalid make: *** [obj/bionics.o] Error 1
Any ideas? ChairmanPoo 07:30, 17 November 2010 (UTC)
Whales: Your dev blog doesn't seem to allow me to post comments (the box is there but my comment vanishes when I hit preview or post comment). I was going to reply to your vector copying post with the following:
- It could be that you need to implement a copy constructor for your point class so that std::vector can do a deep copy.
- Also, using the std::copy() method from <algorithm> or at least using an iterator instead of an index number to access the vector elements would likely result in much faster copying.
--HunterZ 17:38, 17 November 2010 (UTC)