User:Nnz
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Hi. I'm a moderate fan of roguelikes, although I'm not very good at the major ones (heck, I can barely pass 6 levels in NetHack, and 3 in the original Rogue.) Being a 100% geek with some Python background, I'm developing a roguelike of my own hosted at Google Code, essentially a total spoof on NetHack.
Current projects
- Operation Dragonsmite, the aforementioned NetHack parody.
- O.RL.D, the Open Roguelike Definition, a project to create a formal definition of a roguelike game using wiki-like community methods.
Random ideas
- Simultaneously playing two games of NetHack with the same keyboard (or, worse: two different versions)
- Irregular game grids: Penrose tiling, Cairo pentagonal tiling, tessellations in the hyperbolic plane, spherical polyhedra (difficult, given the limited number of faces)
- 3D irregular game grids: truncated octahedra, tetrahedra/octahedra
- 4D, 5D, 6D, tetrational space, pentational space, array space, ... (it gets kind of hard to display and control after a while)
- Lead sheets for the magic trap boogie
- "Jump to the left / Jump to the right / Jump on the magic trap and boogie all night / ..."