Block Rogue
Revision as of 16:52, 7 January 2011 by Extremestan (talk | contribs)
Block Rogue | |
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Stable game | |
Developer | Buzz Monkey Software, LLC |
Theme | Puzzle, Sokoban, Light |
Influences | Sokoban, Adventures of Lolo |
Released | Jan 4, 2011 (1.0) |
Updated | Jan 4, 2011 (1.0) |
Licensing | Paid App, Closed Source |
P. Language | English |
Platforms | iPhone, iPad |
Interface | Graphical Tiles, Touch |
Game Length | Open-ended |
Official site of Block Rogue |
Block Rogue is not a deep, traditional roguelike game. Instead, it's a puzzle game akin to Adventures of Lolo but with procedurally generated puzzles.
It is available for the iPhone & iPad.
It starts with familiar block-pushing puzzles, but is soon complicated by additional puzzle objects, including rolling boulders, switches, and laser beams.
The goal with Block Rogue was to offset the any feelings of "meaninglessness" by embedding a lot of deep lore into the story, some of it difficult to find.