Serial Killer
Revision as of 20:21, 19 February 2011 by Bloodrizer (talk | contribs) (Created page with '{{game-alpha| name = Serial Killer |developer = bloodrizer |influences = Serial Killer Hoax |theme = Social simulation |released = Feb 2010 |updated = Feb 2010 |language = [[Pyth…')
Serial Killer | |
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Alpha Project | |
Developer | bloodrizer |
Theme | Social simulation |
Influences | Serial Killer Hoax |
Released | Feb 2010 |
Updated | Feb 2010 |
Licensing | Freeware, Open Source |
P. Language | Python |
Platforms | cross-platform |
Interface | ASCII, Tiles, Keyboard, Mouse |
Game Length | Open ended |
Official site of Serial Killer |
Serial Killer (working title) is a proof-of-concept social simulation roguelike. The sole gameplay purpose is to let the player kill (or not to kill) in-game NPC's.
Technologies
Serial Killer is heavily based on 'Complete Roguelike Tutorial' by Jo??o F. Henriques. It is written using Python and libtcod wrapper.
Status and Road Map
Pyskiller (Python Serial Killer Roguelike) is a prof-of-the-concept project. It is currently an early alpha prototype. It has basic gameplay features like npc, ai, town map generation, inventory, simple gui. Hoover, it has no goal, no score system, no challenges.
Developer is currently in search of gameplay conception, so feature requests are gratefully acceptable.
Current roadmap:
- [ ] Basic score system
- [ ] Clues on the crimeplace
- [ ] Blood traces on player (kind of 'crime cooldown')
- [ ] Police should react on blood splats on player
- [ ] FBI agents should locate clues and investigate them
- [ ] Newspapers
Features
- Random town generation
- Simple inventory system
- NPC with random name, race and stats generation
- Simple body simulation with bloodloss, stun effect, body part damage and dismember function
- Simple police AI and simple crimeplace investigation mechanic
- Simple GUI system and mouse support
Screenshots