PRIME
PRIME | |
---|---|
Alpha Project | |
Developer | Psiweapon |
Theme | Science Fiction |
Influences | ZapM(parent); NetHack |
Released | March 03 2011 |
Updated | December 31 2011, v1.7 |
Licensing | See ZapM, unofficial, author permission. |
P. Language | C++ |
Platforms | Windows, Linux with source available |
Interface | ASCII |
Game Length | Over an hour |
Official site of PRIME |
PRIME is a variant of ZapM started in March 2011.
PRIME stands for Pesky Reticulans, Improvements, More Everything.
Description
PRIME attempts to deepen and add variety to ZapM.
The variant adds two human character professions and three reticulan character professions. New item categories include cloaks and boots. Among new weapons notable are flamethrowers, plasma guns and unarmed weapons.
Mechanics are mostly unchanged with some exceptions.
- Floppy disks and computers may be infected. Infected software is not reliable.
- Computers now need operating system to execute floppy disk programs. Quality of installed system varies.
Subsequent releases have added new monsters with special abilities.
Versions
Prime v1.7 adds operating systems, character log file, cone area attack. Matter compiler is implemented. Brings a few user interface improvements.
Prime v1.6 adds altars to chaos deities.
Prime v1.5 adds the Reticulan race with 3 professions, chaos items, some new monsters, and more weapons.
Prime v1.4 adds more monsters and a new armor property, along with some minor tweaks.
Prime v1.3 adds informal identification for implants, new monsters and additional equipment.
Prime v1.2, the canisters are fixed and there are a few more canister descriptions than actual canisters, so you wont always see the same descriptions. v1.2 adds cloaks too.
Prime v1 has roughly one and a half times as many levels as Zap'em, adds two professions, new gear, better equipped monsters, and implements colored canisters. In v1 the canisters are bugged resulting in occasional canisters without a description.