Zombies!
Zombies! | |
---|---|
Beta Project | |
Developer | Tuplis |
Theme | Zombie |
Influences | Community-driven |
Released | June 11, 2012 |
Updated | Continuously |
Licensing | Closed Source |
P. Language | Java |
Platforms | Undecided |
Interface | ASCII |
Game Length | Short |
Official site of Zombies! |
Zombies! is a game created by a community-driven agile development process.
Project description
The project is managed by Tuplis who is also the sole coder but anyone can join as a gameplay designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as continuous integration and agile planning are used. Only a vague description of the game scope was initially locked down: A zombie apocalypse Roguelike. Anyone looking to participate can join with the developers in the project's homepage where the current version and project documentation are provided.
Latest developments
June 22: Added the ability for a map-maker to spawn or have a certain chance to spawn a user-made item or creature on a user-made tile. Check BasicZombieFloor for an example. Also implemented bullet trails. Weapon damage is now based on die rolls.
June 20: Added symbol and background color fields for each tile. Implemented diagonal moves (costs extra to travel that way).
June 19: Doors. Ability for map makers to define every tile they put on a map with an xml file (check the 2.txt map and the xml files under Resources/WorldTemplates folder).
June 18: Ranged weapons
June 17: Generic xml builder that lets anyone create creatures, items, etc with xml files. Bresenham line of sight, max sight range for the player.
June 16: Zombies flock.
June 15: Equippable items, zombies now wander around aimlessly when idle, timer that allows for creatures with different speeds.
June 14: Zombies can see and attack the player.
Credits
Management & implementation
Gameplay design
Tuplis
Dariush
finka
Springare
nullzero
Content
nullzero
Tuplis