Ultima Ratio Regum
Ultima Ratio Regum | |
---|---|
Alpha Project | |
Developer | Mark Johnson |
Theme | Fantasy, Strategy Games |
Influences | ADOM, Dwarf Fortress |
Released | ~Summer 2012 (alpha) |
Updated | |
Licensing | Closed Source |
P. Language | Python |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | |
Official site of Ultima Ratio Regum |
About
Ultima Ratio Regum is the early stages of a `strategy roguelike`. Which is to say, that while you have the option of adventuring on your own, large numbers of allies can be recruited to your cause and commanded. While humans, elves and dwarves are likely the most willing to follow you, almost any creature - including legions of Titans, Demons, Minotaurs, Liches, and even some of the Undead - can be turned to your cause given the right encouragement, and aid you in forces potentially numbering in the hundreds. You have no fixed objective; rather, a complex dynamic world with diverse factions to be allied with or battled against.
More can be found at the U.R.R. info page on my website, or the U.R.R. development blog which updates weekly Mondays, and will cover all parts of the development process.
First 0.1.0 release: 9th of July!
Features
Due to its provenance between roguelikes and strategy games, it has a number of unusual or unique features:
- Over 170,000 spawnable weapons
- Complex AI with their own motivations, loyalties and objectives
- Dozens of factions and species to gather support from
- No limit to the size of armies the player can equip and command
- 300+ types of creatures
- 14 varied creature languages
- Fully modelled sight, hearing, and stealth mechanics
- No in-built quests; pick your own allegiances and objectives
New 12/9/2011: World-generation, and 2,000,000+ square overworld!
Screenshots
New 7/7/2012:
Lots of new world generation types; pangaeas, islands, continents:
New 11/5/2012:
Map generation!
New 14/4/2012:
New 10/3/2012:
New 19/1/2012:
New 1/1/2012: