Ultima Ratio Regum

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Ultima Ratio Regum
Alpha Project
Developer Mark Johnson
Theme Fantasy, Strategy Games
Influences ADOM, Dwarf Fortress
Released ~Summer 2012 (alpha)
Updated
Licensing Closed Source
P. Language Python
Platforms Windows
Interface ASCII, Keyboard
Game Length
Official site of Ultima Ratio Regum


About

Ultima Ratio Regum is the early stages of a `strategy roguelike`. Which is to say, that while you have the option of adventuring on your own, large numbers of allies can be recruited to your cause and commanded. It aims to be a middle-ground between roguelikes and strategy games, with the ability to lead entire armies, except without the omniscience of strategy games. Worlds can be generated with or without fantasy elements over a wide variety of different terrains and civilizations. You have no fixed objective; rather, a complex dynamic world with diverse factions to be allied with or battled against.

More can be found at the U.R.R. info page on my website, or the U.R.R. development blog which updates weekly Mondays, and will cover all parts of the development process.

First 0.1.0 release: 9th of July!

Features

Due to its provenance between roguelikes and strategy games, it has a number of unusual or unique features:

- Over 170,000 spawnable weapons

- Complex AI with their own motivations, loyalties and objectives

- Dozens of factions and species to gather support from

- No limit to the size of armies the player can equip and command

- 300+ types of creatures

- 14 varied creature languages

- Fully modelled sight, hearing, and stealth mechanics

- No in-built quests; pick your own allegiances and objectives

Screenshots

New 7/7/2012:

Lots of new world generation types; pangaeas, islands, continents:

Inland-Sea1-1024x1024.png

Pangaea-Ice-1024x1024.png

Tropical-1024x1024.png

New 11/5/2012:

Map generation! Map.gif

New 14/4/2012:

Map.png

Combat.png

New 10/3/2012:

SS.png

New 19/1/2012:

ZOMVOL.png

Mountaineering1.png

Dune-and-oasis.png

New 1/1/2012:

11.png