PRIME
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PRIME | |
---|---|
Beta Project | |
Developer | Psiweapon |
Theme | Science Fiction |
Influences | Zap'M (parent); NetHack |
Released | March 03 2011 |
Updated | July 24 2012, v1.10a |
Licensing | See Zap'M, unofficial, author permission. |
P. Language | C++ |
Platforms | Windows, Linux, Mac OS X with source available |
Interface | ASCII |
Game Length | Over an hour |
Official site of PRIME |
PRIME is a variant of Zap'M started in March 2011 by Psiweapon. Michał joined in late October 2011.
PRIME stands for Pesky Reticulans, Improvements, More Everything.
Description
PRIME attempts to deepen and add variety to Zap'M.
The variant adds several human character professions, three reticulan character professions and one outsider role. New item categories include cloaks and boots. Among new weapons notable are flamethrowers, plasma guns and unarmed weapons.
Major mechanics changes are as follows:
- Cracking is not limited to floppy disks.
- All canisters can be applied to pour them out.
- Floppy disks and computers may be infected. Infected software is not reliable.
- Computers now need operating system to execute floppy disk programs. Quality of installed system varies.
- Items have lore and information. It can be accessed by examine command.
- Objects are no longer restricted to properties of its type.
- The Mainframe is no longer accessed by stairs.
Subsequent releases have added new monsters with special abilities.
Version history
PRIME has entered Roguelike Incubator initiative on 14th June 2012. Version 1.10 changes are mainly result of feedback gained there.
- 1.10 simplifies command list and improves interface. Menus have scrolling instead of paging. Doors open on bump. Grenades and electronic gizmos have their own flavor.
- 1.9 adds digging, combining items, more psykers and psionic items. It also allows to apply all canisters. Items are not restricted to properties of only a single category. For example monkey wrench despite being a tool now can deal decent damage.
- 1.8 adds key maps, a new player race, lore, Melnorme traders and richer interaction between damage types and items. Even more new items appeared.
- 1.7 adds operating systems, character log file, cone area attack. Matter compiler is implemented. Brings a few user interface improvements.
- 1.6 adds altars to chaos deities.
- 1.5 adds the Reticulan race with 3 professions, chaos items, some new monsters, and more weapons.
- 1.4 adds more monsters and a new armor property, along with some minor tweaks.
- 1.3 adds informal identification for implants, new monsters and additional equipment.
- 1.2 has the canisters fixed and there are a few more canister descriptions than actual canisters, so you will not always see the same descriptions. The release adds cloaks too.
- 1.0 has roughly one and a half times as many levels as Zap'M, adds two professions, new gear, better equipped monsters, and implements colored canisters. In v1 the canisters are bugged resulting in occasional canisters without a description.