UnBrogue

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Revision as of 11:48, 2 October 2012 by Andrewdoull (talk | contribs) (UnBrogue 1.0.5 released)
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UnBrogue
Stable game
Developer Andrew Doull
Theme Fantasy
Influences Variant of Brogue 1.6.4
Released 2012 ARRP (1.0)
Updated 2nd October, 2012 (1.0.5)
Licensing GPL
P. Language C
Platforms Linux, Mac OS X, Windows
Interface Keyboard, Mouse
Game Length ~2hrs
[Release announcement Official site of UnBrogue]


UnBrogue is a Brogue 'variant' in the tradition of Angband variants, based on Brogue 1.6.4. Windows and Mac OSX builds of the latest version (1.0.5) are available and include the source code. The latest Linux version is 1.0.1 but copying the contents of the UnBrogue Code folder from another version should be sufficient to update it.

Spoiler free changes from Brogue

- Equipped armor now impacts your stealth, with no armor equivalent to a ring of Stealth +3, leather acts like a ring of Stealth +2 and so on, until Plate Armor is almost as bad as a cursed ring of Stealth -1 (which internally has a Stealth penalty of -4).

- Lighter weapons increase the multiplier to stealth attacks as they are enchanted. This typically does not exceed the actual damage output of the x3 multiplier of the heaviest weapons in the same class, although swords are more effective than Warhammers at very high enchantments.

- Made transference a weapon rune instead of a ring, and increased transference percentages for all weapons except axes.

- Lightning has to strike two targets, or it will reflect off walls, counting each reflection as one strike. If it does not hit any targets with the first two rebounds, it will bounce back towards the caster.

- Lightning which hits a target standing in water causes the lightning bolt to ground: creating up to 6 sparks which randomly travel from the target to nearby conductive grids with the bolt damage divided between them. A conductive grid either contains water, metallic terrain such as iron manacles and chains or a monster (or the player) which is not flying or levitating, and sparks will travel through up to two non-conductive grids to get to a conductive grid.

- Added staffs of Reflection, Sentries and Summoning, the latter two of which summon discordant monsters of a fixed type.

- Added potions of Winds and Water.

- Added rings of Accuracy, Might, Wizardry, Alchemy and Telepathy.

- Added scrolls of Duplication.

- Combined effects of scrolls of Remove Curse into scrolls of Negation, and removed scrolls of Remove Curse.

- Added Talismans. Talismans change the effect other items have on you while you have the talisman equipped.

- Changed Ogres to make them more useful allies and more interesting to fight. Check the description once you find one to see the changes.

- Adopted Ighalli's weapon accuracy buff to make enchanting weapons more useful. See http://brogue.createforumhosting.com/weapon-enchants-vs-armor-enchants-t451.html for the analysis. Also adopted experience tweak suggested in another thread.