Spell
A spell is the general name given to any magic effect avaliable to characters or creatures through the use of items such as scrolls, wands, staves, or spellcasting abilities. Spellcasters need resources cast. Most often mana is required but sometimes other ingredients may be needed for spell to work or included as amplification of effect.
Categorization
Usually spells are grouped into categories or magic schools. Commonly used categories are:
- Good/Light/White
Effects involve healing, curing, creating protective auras, giving benefits to caster or target creature or object.
- Evil/Dark/Black
Effects involve destruction of, harming or weakening targets.
- Clerical
Enchantments, spells of nature, protection and healing. Favored by priests, druids and paladins.
- Arcane
Mostly elemental spells. Used mainly by wizards, elementalists and other mages.
- Conjuration
Violent and destructive area of magic concentrated on doing damage to everything that can be found in a dungeon.
- Summoning
Calling demons, elementals or other creatures from various worlds and planes to serve caster temporarily.
- Enchantment
This subtle area of magic specializes in binding magical properties to items and creatures. Offers range of handy utility effects.
- Divination
- Elemental
- Fire
- Ice
- Air
- Earth
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