CryptRL

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Revision as of 21:50, 14 September 2006 by Crypt (talk | contribs) (→‎Features)
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CryptRL
Developer Crypt (Vincent Primault)
Theme Fantasy
Influences NetHack, Slash'EM,ADOM
Status Playable Alpha 0.6504
Released
Updated 2006/09/14
Licensing open source, freeware
P. Language Java
Platforms Java
Interface Tiles,ASCII, Keyboard, Mouse
Game Length final version will be neverending
Official site of CryptRL


Description

CryptRL is a Java 1.5 roguelike with sound and graphics, which uses the David Gervais tileset as well as the RLTiles library.

It's bilingual (english/french) and allows you to switch language ingame.

Its main influence is NetHack/Slash'Em (as for the ingame interaction)

The current in-dev version, described as being on "Engine Development Status", has no story nor quests yet, and the UI is not definitive. All this is being enhanced for future releases.

Development started in November 2005.

Features

  • Tools (picking tools, picks, shovels, lanterns, oil flasks, etc)
  • LOS
  • Lighting
  • Monsters
  • Current creatures can: melee attack, follow an ennemy, open doors, flee, pick up some items(weapons, armors, healing potions), drink healing potion, cast firebolt, react when their possessions are stolen.
  • Creatures can have hereditary ennemies (not only the character)
  • Potions, weapons, armors
  • Traps, chests
  • Stats & skills
  • Night/day cycles
  • Teleporters
  • Automap
  • Parrying
  • Spells, scrolls
  • (visual only) Weather effects
  • Zoom
  • Secret passages and hidden items
  • Pushable items
  • Pregenerated and Random persistant maps
  • Predefined map editor CryptEDITOR.bat (On development)
  • Optional Permadeath
  • Simple Animations
  • ASCII or TILES display
  • Traders

Planned Features

  • More AI. Creatures will be able to use more items, cast more spells, take more decisions, etc.
  • More spells
  • More monsters
  • Amulets, shields, boots, gauntlets
  • Quests
  • Cities, NPCs
  • Thematic and more complex random generators for dungeons, cities and wilderness
  • More AI again.

Known Issues

  • Several optimizations are still pending to be done

Any bug reports must be sent to: cryptmaster@free.fr

Testing under Linux or MacOs is greatly appreciated

Links

Running Instructions

Under Windows :

Simply run

CryptRL.jar


NORMAL version includes sounds (but not bonusSounds) and tiles.

If you download the NoSound or NoSound_NoTile version you may, if you like, get the sounds.zip and images.zip files and unpack them in the game folder. (\sons\ and \images\ folders would then be created)

An optional resource file available from the website, bonusSounds.zip, must be unpacked in the \sons\ambiance\ folder.


Ambient Sounds can be customized via .wav files (ACM only) on the following folders

\sons\ambiance\outdoorday 
\sons\ambiance\outdoornight
\sons\ambiance\underground


Editor instructions

You can launch the editor ingame.

The maps using the following coords are special cases

0,0,0
0,-2,0
0,0,-1

These are precreated maps. If you modify them they could be rebuilt by clicking on the "Rebuild test maps" menu item anytime before starting a new game or ingame. Note that modifications on these maps would then be lost.

Maps files are saved as .zip (only .zip maps must be loaded) in the TERRAINSstockMonde folder.

Requirements

CryptRL requires Sun JAVA 1.5 JRE

Developped and tested under Windows XP.

Not tested under MacOS, Win98, WinMe nor Win2000.

Screenshots

Pseudo Ascii display :

front2.jpg

Tiles display :

front1.jpg


Optional GUI and optional tree display:

2.jpg


An underground :

crlgoth.jpg


Editor (Under construction):

editor.jpg