Equin: The Lantern
Revision as of 11:41, 21 April 2013 by Del Duio (talk | contribs) (→Screenshots: Added 3 more screenshots)
Equin: The Lantern | |
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Stable game | |
Developer | DXF Games |
Theme | Fantasy |
Influences | Dragon Quest, Dungeon Dash |
Released | 2012 ({{{relver}}}) |
Updated | {{{updated}}} ({{{updver}}}) |
Licensing | Commercial |
P. Language | Multimedia Fusion 2 |
Platforms | Windows |
Interface | Graphical |
Game Length | Up to 3 hours |
Official site of Equin: The Lantern |
From the DXF Games website: A young Xtoli adventurer learns of a mysterious dungeon near town ruled by an even more mysterious magic lantern. The lantern changes colors, but what does it actually DO? Take control of either Warrior, Thief, or Wizard and gain levels, stats, and mad treasure as you descend the dungeon's 50 floors to find out.
Features
- Single-player game with 4 equipment slots (head, body, right & left hands),
- Player's backpack can hold an additional 10 items,
- Randomized dungeon of 50 floors,
- Boss enemies to slay along the way,
- Champ enemies that are much tougher than regular ones and drop treasure chests as rewards,
- Hundreds of items and equipment to find or buy,
- Has food, yet no hunger restriction,
- Combat is turn-based and very similar to the Dragon Quest games,
- Weapons have different movesets- example a dagger gives both a slash and stab option in battle,
- Each class gains a unique skill and sprite upon reaching levels 1 (default), 4, and 7,
- Random events may happen during the journey like darkness floors, graveyard levels, monster infestations and more,
- Purchase items at random shops, get game tips from the guild leader or drink a beer to regain your stamina,
- "The Lantern" itself changes colors over 5 different phases and has mysterious effects on overall gameplay rules.
Screenshots