TraumaRL
TraumaRL | |
---|---|
Developer | flend |
Theme | scifi |
Influences | DoomRL, FlatlineRL |
Status | released |
Released | 16th March 2014 |
Updated | v1.02 22nd March 2014 |
Licensing | Free to download |
P. Language | C#, (with libtcod) |
Platforms | Windows |
Interface | ASCII |
Game Length | 2 hours |
Official site of TraumaRL |
TraumaRL is a 7DRL written for the 7DRL Contest 2014 by flend. The game is a survival shooter set in a space station where something has gone terribly wrong. It uses graph-based level and quest generation to provide a semi-procedural plot and quest structure which differs in some aspects each play. It is the direct successor to FlatlineRL and continues the plot from that game.
Story
Darkness. Then light. One minute you were piloting a R.E.E.D. - finest goddamn remote-controlled drone in the galaxy and the next you were lying on your back, brain-fried and being rushed into the trauma centre.
Something about total neural feedback and semi-partial brain-disintegration. All it means to you is sick leave for 6 months, but spending all that unconscious in a healing coma.
Apparently the docs have installed something in your head (probably where the brain cells used to be). Military grade, so might come in handy.
Surely there ought to be some nurses around, or someone. Hang on, OK this is a trauma centre, but there isn't meant to be that much blood around. Something is 'up'.
Features
- 7 dungeons and a wilderness
- 10 combat manoeuvres integrated into movement, improved from DDRogue
- 9 spells
- 31 monster types
- 20 different endings