The Temple of Torment
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The Temple of Torment | |
---|---|
Stable game | |
Developer | Aukustus |
Theme | Fantasy |
Influences | Diablo, Baldur's Gate, ADOM, d20 |
Released | Jan 2014 (Alpha 1) ({{{relver}}}) |
Updated | 2nd Dec 2014 (Stable 1.1) ({{{updver}}}) |
Licensing | Freeware, Closed Source |
P. Language | Python + libtcod |
Platforms | Windows |
Interface | ASCII, Tiles, Keyboard |
Game Length | 3-5 hours |
Official site of The Temple of Torment |
Description
The Temple of Torment is a fantasy roguelike with stronger focus on plot, quests and interaction with npc's.
The game is set in a fictional area called Faywyn. The main objective is to end the demon attacks that have been coming from somewhere below the temple of Undershire, the so called The Temple of Torment.
Features
- Graphical tiles from Fernando "Endorya" Pereira and Adam Bolt's free Angband tileset
- Shops
- Eating
- Diseases
- Multiple quests
- Optional perma-death (Hardcore Mode)
- Everything calculated with a simulated d20 (Incompatible with d20 System)
Locations
- Ten world map locations
- Caves
- Villages
- Fortifications
Classes
- Fighter: melee character
- Paladin: melee character
- Monk: melee character
- Barbarian: melee character
- Ranger: ranged character
- Rogue: ranged character
- Bard: ranged character
- Cleric: caster character
- Sorcerer: caster character
- Druid: caster character
- Warlock: caster character
Development
- Development started on 1.8.2013
- Development thread: http://forums.roguetemple.com/index.php?topic=3797.0