Hundred
Hundred | |
---|---|
Beta Project | |
Developer | Noam Weisberg |
Theme | Dying Earth |
Influences | N/A |
Released | {{{released}}} |
Updated | {{{updated}}} |
Licensing | Freeware, Closed Source |
P. Language | Java |
Platforms | {{{platforms}}} |
Interface | ASCII, Tiles, Keyboard |
Game Length | ~ 2hr. |
Official site of Hundred |
Hundred is a coffee-break survival multi-platform roguelike.
Overview
Hundred is a very light-weight roguelike, wherein your objective is to make it to the top of a one-hundred story building, facing increasingly tougher opposition. There are no NPCs, no shops and no side branches.
Plot
In Hunderd we take on a role of wayward survivor in a post-apocalyptic world rendered unrecognizably tainted by unspeakable corruption; he has nothing left to live for, besides a burning need to reach the top of a single tower which has by artifices unknown survived the cataclysm which had decimated planet Earth. It is the only man-made structure that still remains standing.
Gameplay
Hundred plays as a fast-paced combat-oriented roguelike, with emphasis on inventory management and features varied enemies, weapons and ammunition. You will be playing through 100 levels of computer-generated maps, including special levels and formidable bosses.