Cave of Epokothar
Cave of Epokothar | |
---|---|
Stable game | |
Developer | redwood646 |
Theme | Fantasy |
Influences | {{{influences}}} |
Released | 2012 (1.0.1) |
Updated | February 11, 2012 (1.0.3) |
Licensing | Apache License, Version 2.0 |
P. Language | JavaScript |
Platforms | Chrome Browser, Safari, HP TouchPad, Android |
Interface | Graphical tiles, Web |
Game Length | {{{length}}} |
Official site of Cave of Epokothar |
Cave of Epokothar was designed to be played on mobile devices so the interface is based on mouse/touch. It can be played in any webkit-based browser, such as Chrome and Safari. If you have a Chrome browser, you can get a copy of the game in the Chrome Web Store. Alternatively you can play from github (http://eballot.github.com/CaveOfEpokothar).
Cave of Epokothar also works on tablets. It's in the Amazon app store and the HP Touchpad app catalog (sorry, it isn't in the apple app store because I don't think there'd be enough demand to pay for the submission fees). Both are priced at 0.99 US$ (or local equivalent).
Source is located at http://github.com/eballot/CaveOfEpokothar/tree/gh-pages. CoE is open-source (Apache License) and anyone may contribute to the codebase.
Features
Major features of the game are:
- Persistent levels
- Multiple (although limited) player races
- Magical effects from potions
Missing features include:
- Magic (scrolls and spell casting capabilities)
- Ability to generate a custom character (right now there's a choice of 4 presets)